DWG RG-S15335Server sheetchecked 3h ago
4Netplayers Rust Server
Offline 51.83.238.197:28100 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:04 UTC11d ago | 2 | – | running | 0 |
| Sun 11 Oct, 18:38 UTC17d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 11:03 UTC25d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is 4Netplayers Rust Server online, and what uptime has been recorded?
The current state of 4Netplayers Rust Server is offline, with the last sighting 3 hours ago. The uptime it reports puts the last restart at about 3 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 4 October 2026 is when Rust Graphs first saw it.
How does 4Netplayers Rust Server perform, as measured?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 91,494 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,827 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 51.83.238.197:28100.
What Rust version is recorded for 4Netplayers Rust Server?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on 4Netplayers Rust Server?
No response from 4Netplayers Rust Server; the server was last seen 3 hours ago. Averaged across seven days, the player count is 0.
Against other Rust servers, where is 4Netplayers Rust Server placed?
Over the last seven days, 4Netplayers Rust Server records #15,335 for player hours: the top 69% of all ranked servers.
Wipe data
On 4Netplayers Rust Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 18 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.
What wipe schedule has been recorded for 4Netplayers Rust Server?
There is no next wipe to predict at 4Netplayers Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 11 days 19 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for 4Netplayers Rust Server?
No gather rate is stated in the name of 4Netplayers Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is 4Netplayers Rust Server played?
Seed 15867623 and size 4,000 define the procedural map 4Netplayers Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 4Netplayers Rust Server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on 4Netplayers Rust Server?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags 4Netplayers Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is 4Netplayers Rust Server joined?
In Rust, press F1 and type client.connect 51.83.238.197:28100 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.