DWG RG-S15412Server sheetchecked 2d ago
4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #630 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for 4Netplayers.The.special.forces, and is it up?
Last seen 2 days 18 hours ago; right now 4Netplayers.The.special.forces is offline. 109 of 168 hours up over the last 7 full days, which is 65% of the time. First seen by Rust Graphs on 15 September 2026.
What location is recorded for 4Netplayers.The.special.forces?
There is no region published by 4Netplayers.The.special.forces. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 51.89.152.8:32600.
What Rust version is recorded for 4Netplayers.The.special.forces?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on 4Netplayers.The.special.forces. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for 4Netplayers.The.special.forces?
4Netplayers.The.special.forces is not responding at the latest refresh; the last record of it online is 2 days 18 hours ago. Averaged across seven days, the player count is 0.
In the rankings, which position does 4Netplayers.The.special.forces hold?
Player hours over seven days place 4Netplayers.The.special.forces at #15,412, within the top 69% of ranked servers. Ranked #630 among quad servers.
Schedules
On 4Netplayers.The.special.forces, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for 4Netplayers.The.special.forces?
4Netplayers.The.special.forces's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 12 days 20 hours ago.
Settings
Which rules and settings are recorded for 4Netplayers.The.special.forces?
No gather rate is stated in the name of 4Netplayers.The.special.forces. Groups: 4 players maximum (quad). It runs the softcore game mode, Part of your loot is kept: Facepunch's easier mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for 4Netplayers.The.special.forces?
4Netplayers.The.special.forces runs a procedural map of size 4,500 with seed 1382625960, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain 4Netplayers.The.special.forces?
On Rust Graphs, 4Netplayers.The.special.forces is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on 4Netplayers.The.special.forces?
The game's server browser reads these tags from 4Netplayers.The.special.forces: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp10 (Max players): Slots: 10; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to 4Netplayers.The.special.forces?
Enter client.connect 51.89.152.8:32600 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.