StatusLive Servers online11,806 Players70,052 Populated3,612 Wiped · 3 h182 Interval5 min Date29 OCT 2026

DWG RG-S7652Server sheetchecked 11m ago

4Netplayers Rust Server No Decay, The Goodolddayz

Online 51.89.217.141:22900 checked 11m ago

Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#7,652top 34%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server No Decay, The Goodolddayz
Fig. 2

Server performance

01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:09 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
527 / 550
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
59 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
63 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
163 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is 4Netplayers Rust Server No Decay, The Goodolddayz, and is it online now?

Right now, 4Netplayers Rust Server No Decay, The Goodolddayz is recorded as online. About 3 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is 4Netplayers Rust Server No Decay, The Goodolddayz stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 25. Counted at its highest: 90,348 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,430 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 4Netplayers Rust Server No Decay, The Goodolddayz?

A region is not published by 4Netplayers Rust Server No Decay, The Goodolddayz. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 51.89.217.141:22900 is its address.

What Rust version is recorded for 4Netplayers Rust Server No Decay, The Goodolddayz?

Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server No Decay, The Goodolddayz runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on 4Netplayers Rust Server No Decay, The Goodolddayz?

At the last refresh, 4Netplayers Rust Server No Decay, The Goodolddayz recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 2 players.

Against other Rust servers, where is 4Netplayers Rust Server No Decay, The Goodolddayz placed?

Player hours over seven days place 4Netplayers Rust Server No Decay, The Goodolddayz at #7,652, within the top 34% of ranked servers.

Schedules

What is recorded on 4Netplayers Rust Server No Decay, The Goodolddayz on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for 4Netplayers Rust Server No Decay, The Goodolddayz?

The record of 4Netplayers Rust Server No Decay, The Goodolddayz's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 14 days 1 hours ago.

Settings

Which settings does 4Netplayers Rust Server No Decay, The Goodolddayz run, and what rules?

No gather rate is stated in the name of 4Netplayers Rust Server No Decay, The Goodolddayz. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has 4Netplayers Rust Server No Decay, The Goodolddayz loaded?

4Netplayers Rust Server No Decay, The Goodolddayz runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain 4Netplayers Rust Server No Decay, The Goodolddayz?

These Rust Graphs lists include 4Netplayers Rust Server No Decay, The Goodolddayz: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on 4Netplayers Rust Server No Decay, The Goodolddayz?

The game's server browser reads these tags from 4Netplayers Rust Server No Decay, The Goodolddayz: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to 4Netplayers Rust Server No Decay, The Goodolddayz?

Enter client.connect 51.89.217.141:22900 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded