DWG RG-S7551Server sheetchecked 11m ago
4Netplayers Rust Server No Decay, The Goodolddayz
Online 51.89.217.141:22900 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:09 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is 4Netplayers Rust Server No Decay, The Goodolddayz, and is it online now?
Right now, 4Netplayers Rust Server No Decay, The Goodolddayz is recorded as online. About 5 days ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is 4Netplayers Rust Server No Decay, The Goodolddayz stable in the figures recorded?
The last 48 hours give an average of 30 server fps and a floor of 25. Counted at its highest: 90,246 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,430 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for 4Netplayers Rust Server No Decay, The Goodolddayz?
A region is not published by 4Netplayers Rust Server No Decay, The Goodolddayz. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 51.89.217.141:22900 is its address.
What Rust version is recorded for 4Netplayers Rust Server No Decay, The Goodolddayz?
Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server No Decay, The Goodolddayz runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on 4Netplayers Rust Server No Decay, The Goodolddayz?
At the last refresh, 4Netplayers Rust Server No Decay, The Goodolddayz recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 2 players.
Against other Rust servers, where is 4Netplayers Rust Server No Decay, The Goodolddayz placed?
Player hours over seven days place 4Netplayers Rust Server No Decay, The Goodolddayz at #7,551, within the top 34% of ranked servers.
Schedules
What is recorded on 4Netplayers Rust Server No Decay, The Goodolddayz on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for 4Netplayers Rust Server No Decay, The Goodolddayz?
The record of 4Netplayers Rust Server No Decay, The Goodolddayz's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 13 days 21 hours ago.
Settings
Which settings does 4Netplayers Rust Server No Decay, The Goodolddayz run, and what rules?
No gather rate is stated in the name of 4Netplayers Rust Server No Decay, The Goodolddayz. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
Which map has 4Netplayers Rust Server No Decay, The Goodolddayz loaded?
4Netplayers Rust Server No Decay, The Goodolddayz runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain 4Netplayers Rust Server No Decay, The Goodolddayz?
These Rust Graphs lists include 4Netplayers Rust Server No Decay, The Goodolddayz: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on 4Netplayers Rust Server No Decay, The Goodolddayz?
The game's server browser reads these tags from 4Netplayers Rust Server No Decay, The Goodolddayz: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to 4Netplayers Rust Server No Decay, The Goodolddayz?
Enter client.connect 51.89.217.141:22900 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.