DWG RG-S7549Server sheetchecked 2h ago
Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Todd's Testing Ground online, and what uptime has been recorded?
At this moment Todd's Testing Ground is online. The uptime it reports puts the last restart at about 16 hours ago. 110 of 168 hours up over the last 7 full days, which is 65% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.
How does Todd's Testing Ground perform, as measured?
Average server fps over the last 48 hours is 52; the lowest was 11. Counted at its highest: 116,153 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,451 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Todd's Testing Ground?
In Europe Todd's Testing Ground lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 54.38.78.147:28015 is its address.
What Rust version is recorded for Todd's Testing Ground?
Rust network protocol 2635 and build 168909 on Linux: that is what Todd's Testing Ground runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on Todd's Testing Ground?
Current player count on Todd's Testing Ground: 0, of 20 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 07:00 UTC, averaging 1 players.
Against other Rust servers, where is Todd's Testing Ground placed?
Across seven days, player hours give Todd's Testing Ground #7,549 globally and #2,046 in Europe, a top 34% position among ranked servers.
Wipe data
What wipe schedule has been recorded for Todd's Testing Ground?
Too few wipes are on record for Todd's Testing Ground to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 19 hours ago.
Rules and settings
What settings and rules apply on Todd's Testing Ground?
The name of Todd's Testing Ground records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
On which map is Todd's Testing Ground played?
Todd's Testing Ground runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain Todd's Testing Ground?
The Rust Graphs lists that carry Todd's Testing Ground are: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
On Todd's Testing Ground, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags Todd's Testing Ground publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Todd's Testing Ground?
Enter client.connect 54.38.78.147:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
