DWG RG-S15269Server sheetchecked 8m ago
US Testing Server
Online NA 54.39.102.131:22015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:00 UTC2h ago | – | – | running | 0 |
| Thu 22 Oct, 18:00 UTC7d ago | 0 | – | – | 0 |
| Thu 15 Oct, 23:30 UTC13d ago | 0 | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC16d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC32d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC32d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for US Testing Server, and is it up?
Right now, US Testing Server is recorded as online. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 26 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of US Testing Server show?
20 server fps on average over the last 48 hours, and never under 19. Counted at its highest: 2,991 entities, buildings, deployables and the rest of the world included. 711 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is US Testing Server hosted?
With its NA tag, US Testing Server lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 54.39.102.131:22015.
On which Rust version is US Testing Server running?
Rust network protocol 2634 and build 167584 on Windows: that is what US Testing Server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on US Testing Server?
0 players are connected to US Testing Server at the time of the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is US Testing Server placed?
The same seven-day player-hour count places US Testing Server at #1,495 within North America, #15,269 across all ranked servers and in the top 68% of them.
Schedules
What happens on US Testing Server on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On US Testing Server, when do wipes occur?
There is no next wipe to predict at US Testing Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 hours ago.
Settings
Which rules and settings are recorded for US Testing Server?
Gather rate for US Testing Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has US Testing Server loaded?
Seed 1337 and size 1,024 define the procedural map US Testing Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: CraggyIsland.
Filters
On Rust Graphs, which lists and filters contain US Testing Server?
These Rust Graphs lists include US Testing Server: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On US Testing Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags US Testing Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to US Testing Server?
Enter client.connect 54.39.102.131:22015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.