StatusLive Servers online11,835 Players97,516 Populated3,868 Wiped · 3 h532 Interval5 min Date29 OCT 2026

DWG RG-S15269Server sheetchecked 8m ago

US Testing Server

Online NA 54.39.102.131:22015 checked 8m ago

moddedoxide
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,269top 68% · #1495 in NA
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123421:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on US Testing Server
Fig. 2

Server performance

Server fpsWipe
0510152021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:00 UTC2h ago – – running 0
Thu 22 Oct, 18:00 UTC7d ago 0 – – 0
Thu 15 Oct, 23:30 UTC13d ago 0 – 6.8 days 0
Thu 15 Oct, 07:30 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 15:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 23:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 01:51 UTC16d ago 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC32d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC32d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
32 / 100
02 33 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average
16 / 100
04
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
6 / 150
05
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
8 / 175
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
7 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for US Testing Server, and is it up?

Right now, US Testing Server is recorded as online. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 26 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of US Testing Server show?

20 server fps on average over the last 48 hours, and never under 19. Counted at its highest: 2,991 entities, buildings, deployables and the rest of the world included. 711 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is US Testing Server hosted?

With its NA tag, US Testing Server lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 54.39.102.131:22015.

On which Rust version is US Testing Server running?

Rust network protocol 2634 and build 167584 on Windows: that is what US Testing Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on US Testing Server?

0 players are connected to US Testing Server at the time of the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is US Testing Server placed?

The same seven-day player-hour count places US Testing Server at #1,495 within North America, #15,269 across all ranked servers and in the top 68% of them.

Schedules

What happens on US Testing Server on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On US Testing Server, when do wipes occur?

There is no next wipe to predict at US Testing Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 hours ago.

Settings

Which rules and settings are recorded for US Testing Server?

Gather rate for US Testing Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has US Testing Server loaded?

Seed 1337 and size 1,024 define the procedural map US Testing Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: CraggyIsland.

Filters

On Rust Graphs, which lists and filters contain US Testing Server?

These Rust Graphs lists include US Testing Server: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On US Testing Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags US Testing Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to US Testing Server?

Enter client.connect 54.39.102.131:22015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players Slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded