StatusLive Servers online11,781 Players76,222 Populated3,531 Wiped · 3 h245 Interval5 min Date29 OCT 2026

DWG RG-S15276Server sheetchecked 6m ago

US Testing Server

Online NA 54.39.102.131:28015 checked 6m ago

moddedoxide
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,276top 69% · #1493 in NA
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on US Testing Server
Fig. 2

Server performance

0510152023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC13d ago 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC15d ago 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC16d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC32d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC33d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC33d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
42 / 100
02 33 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
85 / 100
04
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
6 / 150
05
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
16 / 175
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
6 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is US Testing Server online, and what uptime has been recorded?

At this moment US Testing Server is online. About 10 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

Is US Testing Server stable in the figures recorded?

Average server fps over the last 48 hours is 20; the lowest was 20. Counted at its highest: 69,605 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,225 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for US Testing Server?

With its NA tag, US Testing Server lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 54.39.102.131:28015.

What Rust version is recorded for US Testing Server?

Rust network protocol 2634 and build 167584 on Windows: that is what US Testing Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on US Testing Server?

Current player count on US Testing Server: 0. Averaged across seven days, the player count is 0.

In the rankings, which position does US Testing Server hold?

The same seven-day player-hour count places US Testing Server at #1,493 within North America, #15,276 across all ranked servers and in the top 69% of them.

Schedules

What is recorded on US Testing Server on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On US Testing Server, when do wipes occur?

US Testing Server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 13 days 21 hours ago the current world was made.

Map and rules

Which settings does US Testing Server run, and what rules?

Gather rate for US Testing Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for US Testing Server?

Seed 1337 and size 3,700 define the procedural map US Testing Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain US Testing Server?

The Rust Graphs lists that carry US Testing Server are: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On US Testing Server, what is meant by each tag?

The game's server browser reads these tags from US Testing Server: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join US Testing Server?

In Rust, press F1 and type client.connect 54.39.102.131:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players Slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded