StatusLive Servers online11,657 Players32,896 Populated2,828 Wiped · 3 h79 Interval5 min Date29 OCT 2026

DWG RG-S14950Server sheetchecked 12m ago

SiliconDude STAGE2 Livestock

Online 57.128.22.198:28515 checked 12m ago

Connect
Players now 0/ ?
7-day average0peak 1
Rank#14,950top 67%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on SiliconDude STAGE2 Livestock
Fig. 2

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 17 SepThu 17 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 21:10 UTC41d ago 0 – running 0
Thu 17 Sep, 02:32 UTC42d ago 1 – 0.8 days 0
Tue 15 Sep, 20:45 UTC43d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is SiliconDude STAGE2 Livestock, and is it online now?

Right now, SiliconDude STAGE2 Livestock is recorded as online. About 4 days 9 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of SiliconDude STAGE2 Livestock show?

The last 48 hours give an average of 69 server fps and a floor of 61. Counted at its highest: 134,000 entities, buildings, deployables and the rest of the world included. 3,654 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for SiliconDude STAGE2 Livestock?

There is no region published by SiliconDude STAGE2 Livestock. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 57.128.22.198:28515.

What Rust version is recorded for SiliconDude STAGE2 Livestock?

The platform is Windows and the version is Rust network protocol 2635 and build 169070 on SiliconDude STAGE2 Livestock. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on SiliconDude STAGE2 Livestock?

0 players are connected to SiliconDude STAGE2 Livestock at the time of the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for SiliconDude STAGE2 Livestock?

Within the top 67% of all ranked servers: SiliconDude STAGE2 Livestock at #14,950 for player hours, seven days recorded.

Wipe data

What is recorded on SiliconDude STAGE2 Livestock on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for SiliconDude STAGE2 Livestock?

No next wipe can be predicted for SiliconDude STAGE2 Livestock: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 3 hours ago.

Map and rules

What settings and rules apply on SiliconDude STAGE2 Livestock?

Gather rate for SiliconDude STAGE2 Livestock: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

Which map has SiliconDude STAGE2 Livestock loaded?

Size 5,000: that is the procedural map SiliconDude STAGE2 Livestock generates in game.

Tags

On Rust Graphs, which lists and filters contain SiliconDude STAGE2 Livestock?

These Rust Graphs lists include SiliconDude STAGE2 Livestock: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on SiliconDude STAGE2 Livestock?

Tags published by SiliconDude STAGE2 Livestock, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169070 (Build): Build: 169070; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join SiliconDude STAGE2 Livestock?

In Rust, press F1 and type client.connect 57.128.22.198:28515 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169070,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs169070
Build Build: 169070.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded