StatusLive Servers online11,737 Players72,806 Populated3,664 Wiped · 3 h128 Interval5 min Date28 OCT 2026

DWG RG-S3334Server sheetchecked 9m ago

RustCraft PVE

Online 58.96.38.211:28015 checked 9m ago

moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average1peak 4
Rank#3,334top 15%
Last wipe26d agono schedule published
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5214:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on RustCraft PVE
Fig. 2

Server performance

02040608014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:58 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for RustCraft PVE, and is it up?

Right now, RustCraft PVE is recorded as online. Counted from its reported uptime, the last restart was about 28 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

How does RustCraft PVE perform, as measured?

44 server fps on average over the last 48 hours, and never under 22. Counted at its highest: 179,804 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 12,779 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RustCraft PVE?

No region is published by RustCraft PVE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 58.96.38.211:28015.

On which Rust version is RustCraft PVE running?

Rust network protocol 2635 and build 168909 on Windows: that is what RustCraft PVE runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for RustCraft PVE?

0 of 50 slots on RustCraft PVE are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 02:00 UTC, at an average of 1 players.

In the rankings, which position does RustCraft PVE hold?

Over the last seven days, RustCraft PVE records #3,334 for player hours: the top 15% of all ranked servers.

Wipe times

What happens on RustCraft PVE on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. At 4 hours after the latest wipe the crowd was at its peak.

On RustCraft PVE, when do wipes occur?

At RustCraft PVE the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 26 days 14 hours ago.

Rules and settings

Which rules and settings are recorded for RustCraft PVE?

No gather rate is stated in the name of RustCraft PVE. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is RustCraft PVE played?

Size 5,000 with seed 1922716: that is the procedural map RustCraft PVE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain RustCraft PVE?

These Rust Graphs lists include RustCraft PVE: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustCraft PVE, what is meant by each tag?

The game's server browser reads these tags from RustCraft PVE: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to RustCraft PVE?

Connect with client.connect 58.96.38.211:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded