StatusLive Servers online11,614 Players33,332 Populated2,810 Wiped · 3 h68 Interval5 min Date29 OCT 2026

DWG RG-S12900Server sheetchecked 44d ago

Local_Offline_Server

Offline 61.239.238.181:28015 checked 44d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#12,900no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local_Offline_Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Local_Offline_Server, and is it up?

Last seen 44 days 17 hours ago; right now Local_Offline_Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 14 September 2026.

What location is recorded for Local_Offline_Server?

There is no region published by Local_Offline_Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 61.239.238.181:28015 is its address.

On which Rust version is Local_Offline_Server running?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Local_Offline_Server. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Local_Offline_Server?

No response from Local_Offline_Server; the server was last seen 44 days 17 hours ago.

Against other Rust servers, where is Local_Offline_Server placed?

Within the top – of all ranked servers: Local_Offline_Server at #12,900 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Local_Offline_Server?

Too few wipes are on record for Local_Offline_Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 44 days 22 hours ago.

Rules and settings

What settings and rules apply on Local_Offline_Server?

No gather rate is stated in the name of Local_Offline_Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is Local_Offline_Server played?

Local_Offline_Server runs a procedural map, which the game generates.

Filters

Where does Local_Offline_Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local_Offline_Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local_Offline_Server, what is meant by each tag?

The game's server browser reads these tags from Local_Offline_Server: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Local_Offline_Server joined?

In Rust, press F1 and type client.connect 61.239.238.181:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded