DWG RG-S11958Server sheetchecked 3d ago
TEST
Offline 62.183.17.2:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for TEST, and is it up?
Last seen 3 days 2 hours ago; right now TEST is offline. 5 of 72 hours up over the last 3 full days, which is 7% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.
What location is recorded for TEST?
A region is not published by TEST. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 62.183.17.2:28015.
What Rust version is recorded for TEST?
On Windows, TEST runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for TEST?
The latest refresh records TEST as offline, last seen 3 days 2 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for TEST?
Player hours over seven days place TEST at #11,958, within the top 54% of ranked servers.
Wipe data
On TEST, when do wipes occur?
TEST's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 3 days 21 hours ago.
Settings
Which rules and settings are recorded for TEST?
The name of TEST records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for TEST?
A procedural map, generated by the game, is what TEST runs.
Filters
On Rust Graphs, which lists and filters contain TEST?
On Rust Graphs, TEST is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on TEST?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags TEST publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is TEST joined?
Connect with client.connect 62.183.17.2:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.