StatusLive Servers online11,869 Players97,045 Populated3,902 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 5m ago

Umpalumpa

Online 62.218.202.235:28015 checked 5m ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Umpalumpa
Fig. 2

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Umpalumpa, and is it up?

Right now, Umpalumpa is recorded as online. Counted from its reported uptime, the last restart was about 11 days 23 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 5 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Umpalumpa show?

59 server fps on average over the last 48 hours, and never under 31. Counted at its highest: 121,033 entities, buildings, deployables and the rest of the world included. 5,656 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Umpalumpa hosted?

A region is not published by Umpalumpa. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 62.218.202.235:28015.

What Rust version is recorded for Umpalumpa?

Rust network protocol 2634 and build 167781 on Linux: that is what Umpalumpa runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Umpalumpa?

0 of 10 slots on Umpalumpa are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Umpalumpa placed?

Within the top 69% of all ranked servers: Umpalumpa at #15,341 for player hours, seven days recorded.

Wipe times

On Umpalumpa, when do wipes occur?

The record of Umpalumpa's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 20 hours ago the current world was made.

Rules and settings

Which settings does Umpalumpa run, and what rules?

No gather rate is stated in the name of Umpalumpa. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Umpalumpa?

Size 4,500 with seed 12345: that is the procedural map Umpalumpa runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Umpalumpa?

On Rust Graphs, Umpalumpa is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Umpalumpa?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Umpalumpa publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Umpalumpa?

In Rust, press F1 and type client.connect 62.218.202.235:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded