StatusLive Servers online11,676 Players50,509 Populated3,178 Wiped · 3 h130 Interval5 min Date29 OCT 2026

DWG RG-S13075Server sheetchecked 8m ago

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#13,075top 59%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS
Fig. 2

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC12d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC30d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC33d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC37d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 3 / 10
02
MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average
2 / 100
03 2 / 100
04 2 / 100
05
PVP Arena | Aimtraingroups of 8+ · 2 on average
0 / 40
06 5 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS online, and what uptime has been recorded?

At this moment ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is online. About 4 days 19 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 108 of 168 hours up, 64% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.

What does the recorded performance of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS show?

The last 48 hours give an average of 238 server fps and a floor of 230. Counted at its highest: 5,638 entities, buildings, deployables and the rest of the world included. 2,830 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

There is no region published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 62.60.246.211:28015.

What Rust version is recorded for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

On Linux, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Current player count on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 0 players.

Against other Rust servers, where is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS placed?

Within the top 59% of all ranked servers: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS at #13,075 for player hours, seven days recorded.

Wipe times

On ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 67% of its recent wipes. By day 3 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

No next wipe can be predicted for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 12 days 11 hours ago.

Map and rules

What settings and rules apply on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Size 6,000 with seed 1337: that is the procedural map ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers and Rust aim training servers, listed live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags ERA AIM TRAINING | FFA | 1V1 | AIMBOTS publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS joined?

Enter client.connect 62.60.246.211:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded