StatusLive Servers online11,626 Players31,131 Populated2,740 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S8116Server sheetchecked 1d ago

Rust Staging (dev)

Offline 62.64.144.83:16347 checked 1d ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#8,116top 36%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Staging (dev)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 7

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:03 UTC4d ago 1 – running 0
Thu 22 Oct, 18:37 UTC6d ago 1 – 1.7 days 0
Wed 21 Oct, 16:38 UTC7d ago 1 – 1.1 days 0
Mon 19 Oct, 16:42 UTC9d ago 1 held half 2 days 1
Sat 10 Oct, 09:50 UTC18d ago 2 halved by day 7 9.3 days 0
Wed 7 Oct, 16:53 UTC21d ago 1 held half 2.7 days 0
Sun 4 Oct, 13:09 UTC24d ago 1 held half 3.2 days 0
Sat 3 Oct, 14:45 UTC25d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average
145 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
131 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
15 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average
19 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
16 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
46 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Staging (dev) online, and what uptime has been recorded?

The current state of Rust Staging (dev) is offline, with the last sighting 32 hours ago. 15 of 168 hours up over the last 7 full days, which is 9% of the time. The first sighting of it by Rust Graphs was on 3 October 2026.

In which location is Rust Staging (dev) hosted?

No region is published by Rust Staging (dev). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 62.64.144.83:16347.

What Rust version is recorded for Rust Staging (dev)?

On Windows, Rust Staging (dev) runs Rust network protocol 2635 and build 169399. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Rust Staging (dev)?

Rust Staging (dev) is not responding at the latest refresh; the last record of it online is 32 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 1 players.

In the rankings, which position does Rust Staging (dev) hold?

Player hours over seven days place Rust Staging (dev) at #8,116, within the top 36% of ranked servers.

Wipe times

What happens on Rust Staging (dev) on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases the crowd was below half by day 7.

Which times and days are wipes plotted at on Rust Staging (dev)?

No next wipe can be predicted for Rust Staging (dev): its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days 17 hours ago.

Map and rules

What settings and rules apply on Rust Staging (dev)?

The name of Rust Staging (dev) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Rust Staging (dev) played?

A procedural map, generated by the game, is what Rust Staging (dev) runs.

Lists and filters

Where does Rust Staging (dev) appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust Staging (dev) is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On Rust Staging (dev), what is meant by each tag?

The game's server browser reads these tags from Rust Staging (dev): gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs169399 (Build): 169399 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Rust Staging (dev)?

Connect with client.connect 62.64.144.83:16347: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs169399
Build 169399 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded