DWG RG-S15825Server sheetchecked 20d ago
SADLADS TESTING GROUND
Offline 62.68.179.241:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 13:34 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is SADLADS TESTING GROUND online, and what uptime has been recorded?
SADLADS TESTING GROUND is offline at this moment; 20 days 11 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 18 September 2026.
What location is recorded for SADLADS TESTING GROUND?
There is no region published by SADLADS TESTING GROUND. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 62.68.179.241:28015.
On which Rust version is SADLADS TESTING GROUND running?
On Linux, SADLADS TESTING GROUND runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on SADLADS TESTING GROUND?
SADLADS TESTING GROUND is not responding at the latest refresh; the last record of it online is 20 days 11 hours ago.
Against other Rust servers, where is SADLADS TESTING GROUND placed?
Within the top 72% of all ranked servers: SADLADS TESTING GROUND at #15,825 for player hours, seven days recorded.
Wipe data
What is recorded on SADLADS TESTING GROUND on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On SADLADS TESTING GROUND, when do wipes occur?
The record of SADLADS TESTING GROUND's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 21 days 20 hours ago.
Map and rules
What settings and rules apply on SADLADS TESTING GROUND?
The name of SADLADS TESTING GROUND records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.
What is the map for SADLADS TESTING GROUND?
SADLADS TESTING GROUND runs a procedural map of size 4,000 with seed 1234, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does SADLADS TESTING GROUND appear among the Rust Graphs lists and filters?
On Rust Graphs, SADLADS TESTING GROUND is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On SADLADS TESTING GROUND, what is meant by each tag?
Tags published by SADLADS TESTING GROUND, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join SADLADS TESTING GROUND?
Connect with client.connect 62.68.179.241:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp4
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.