StatusLive Servers online11,663 Players33,677 Populated2,838 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 15d ago

Devblog 240-Meshki

Offline 62.84.33.34:28015 checked 15d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,327top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Devblog 240-Meshki
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:10 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
135 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
117 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
12 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
22 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
11 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
21 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Devblog 240-Meshki online, and what uptime has been recorded?

Last seen 15 days 10 hours ago; right now Devblog 240-Meshki is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 October 2026 is when Rust Graphs first saw it.

In which location is Devblog 240-Meshki hosted?

No region is published by Devblog 240-Meshki. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 62.84.33.34:28015.

What Rust version is recorded for Devblog 240-Meshki?

Rust network protocol 2279 on Windows: that is what Devblog 240-Meshki runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Devblog 240-Meshki?

No response from Devblog 240-Meshki; the server was last seen 15 days 10 hours ago.

What rank has been recorded for Devblog 240-Meshki?

Within the top 71% of all ranked servers: Devblog 240-Meshki at #15,327 for player hours, seven days recorded.

Schedules

What is recorded on Devblog 240-Meshki on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Devblog 240-Meshki?

Devblog 240-Meshki's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 15 days 13 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Devblog 240-Meshki?

No gather rate is stated in the name of Devblog 240-Meshki. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

Lists and filters

On Rust Graphs, which lists and filters contain Devblog 240-Meshki?

On Rust Graphs, Devblog 240-Meshki is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Which meaning is attached to each tag on Devblog 240-Meshki?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; v2279 (Protocol): Your game must match protocol 2279 to join; ptrak (Networking): Standard network layer: RakNet; hab366af3 (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin are the tags Devblog 240-Meshki publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Devblog 240-Meshki?

Connect with client.connect 62.84.33.34:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
v2279
Protocol Your game must match protocol 2279 to join.
ptrak
Networking Standard network layer: RakNet.

Other

hab366af3
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded