StatusLive Servers online11,855 Players81,723 Populated3,800 Wiped · 3 h365 Interval5 min Date29 OCT 2026

DWG RG-S15127Server sheetchecked 7d ago

My Local Rust Server

Offline 64.131.33.251:28015 checked 7d ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#15,127top 68%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Local Rust Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct14 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 01:02 UTC7d ago 1 – running 1
Mon 19 Oct, 21:54 UTC9d ago 1 held half 2.1 days 0
Thu 8 Oct, 06:50 UTC21d ago 0 – 11.6 days 0
Thu 1 Oct, 03:31 UTC28d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for My Local Rust Server, and is it up?

My Local Rust Server is offline at this moment; 7 days 13 hours ago is when it was last seen. 1 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 26 September 2026.

What location is recorded for My Local Rust Server?

No region is published by My Local Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 64.131.33.251:28015.

On which Rust version is My Local Rust Server running?

Rust network protocol 2634 and build 167058 on Windows: that is what My Local Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on My Local Rust Server?

The latest refresh records My Local Rust Server as offline, last seen 7 days 13 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does My Local Rust Server hold?

Over the last seven days, My Local Rust Server records #15,127 for player hours: the top 68% of all ranked servers.

Wipe data

On My Local Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on My Local Rust Server?

No next wipe can be predicted for My Local Rust Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 7 days 13 hours ago the current world was made.

Map and rules

Which settings does My Local Rust Server run, and what rules?

No gather rate is stated in the name of My Local Rust Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Filters

Where does My Local Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, My Local Rust Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On My Local Rust Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): 167058 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags My Local Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is My Local Rust Server joined?

Enter client.connect 64.131.33.251:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build 167058 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded