StatusLive Servers online11,839 Players94,570 Populated4,026 Wiped · 3 h166 Interval5 min Date27 OCT 2026

DWG RG-S3541Server sheetchecked 11m ago

[US] Cobalt Island Main 1.5x | Vanilla

Online 64.20.33.110:28015 checked 11m ago

1.5x moddedoxide
Connect
Players now 1/ 150 1% full
7-day average1peak 6
Rank#3,541top 16%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Cobalt Island Main 1.5x | Vanilla
Fig. 2

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 18:11 UTC9d ago 7 – running 0
Thu 1 Oct, 17:56 UTC FW25d ago 6 halved by day 5 16 days 2
Fri 25 Sep, 19:01 UTC31d ago 6 held half 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
WARBANDITS.GG 3X |Solo/Duo/Trio/Quad/Max5|LootX3| JUST WIPEDNA · groups of 5 · 3x · weekly · 119 on average
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03
[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPsNA · groups of 6 · 2x · weekly · 93 on average
5 / 75
04
[US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPsNA · groups of 5 · 2x · weekly · 51 on average
75 / 100
05
Dusk till Dawn | 2x | Offline Protect | 5% Upkeep | No BP WipeNA · groups of 6 · 2x · monthly · 3 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [US] Cobalt Island Main 1.5x | Vanilla, and is it up?

[US] Cobalt Island Main 1.5x | Vanilla is up at this moment. Counted from its reported uptime, the last restart was about 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is [US] Cobalt Island Main 1.5x | Vanilla stable in the figures recorded?

The last 48 hours give an average of 36 server fps and a floor of 25. Counted at its highest: 43,913 entities, buildings, deployables and the rest of the world included. 3,388 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [US] Cobalt Island Main 1.5x | Vanilla?

North America is where the name of [US] Cobalt Island Main 1.5x | Vanilla points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 64.20.33.110:28015.

On which Rust version is [US] Cobalt Island Main 1.5x | Vanilla running?

Rust network protocol 2635 and build 168909 on Linux: that is what [US] Cobalt Island Main 1.5x | Vanilla runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for [US] Cobalt Island Main 1.5x | Vanilla?

1 of 150 slots on [US] Cobalt Island Main 1.5x | Vanilla are taken at the latest refresh. Averaged across seven days, the player count is 1, with a peak of 6. The 48-hour peak falls at 21:00 UTC, averaging 2 players.

What rank has been recorded for [US] Cobalt Island Main 1.5x | Vanilla?

Within the top 16% of all ranked servers: [US] Cobalt Island Main 1.5x | Vanilla at #3,541 for player hours, seven days recorded.

Schedules

What happens on [US] Cobalt Island Main 1.5x | Vanilla on the day of a wipe?

The recent wipes averaged a busiest count of 6 players. At 26 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 5.

On [US] Cobalt Island Main 1.5x | Vanilla, when do wipes occur?

[US] Cobalt Island Main 1.5x | Vanilla wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 9 days 22 hours ago the current world was made.

Rules and settings

What settings and rules apply on [US] Cobalt Island Main 1.5x | Vanilla?

[US] Cobalt Island Main 1.5x | Vanilla takes its gather rate from its name: 1.5x. 6 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is [US] Cobalt Island Main 1.5x | Vanilla played?

Size 3,200 with seed 1337: that is the procedural map [US] Cobalt Island Main 1.5x | Vanilla runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

Where does [US] Cobalt Island Main 1.5x | Vanilla appear among the Rust Graphs lists and filters?

On Rust Graphs, [US] Cobalt Island Main 1.5x | Vanilla is placed in these lists: 1.5x Rust servers, Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 1.5x.

Which meaning is attached to each tag on [US] Cobalt Island Main 1.5x | Vanilla?

The game's server browser reads these tags from [US] Cobalt Island Main 1.5x | Vanilla: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): Slots: 150; ts6 (Group limit): Teams hold no more than 6; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to [US] Cobalt Island Main 1.5x | Vanilla?

Connect with client.connect 64.20.33.110:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://cobaltgamers.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players Slots: 150.
ts6
Group limit Teams hold no more than 6.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded