StatusLive Servers online11,765 Players59,281 Populated3,483 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S2203Server sheetchecked 7m ago

Four Horsemen | Dickaroo | PVE | 5X | 10/1

Online NA 64.40.223.6:28020 checked 7m ago

5x monthly wipes moddedoxidepve
Connect
Players now 4/ 20 20% full
7-day average2peak 9
Rank#2,203top 10% · #348 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246823:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Four Horsemen | Dickaroo | PVE | 5X | 10/1
Fig. 2

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW27d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Four Horsemen | Dickaroo | PVE | 5X | 10/1, and is it up?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 is up at this moment. Counted from its reported uptime, the last restart was about 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Four Horsemen | Dickaroo | PVE | 5X | 10/1 show?

Average server fps over the last 48 hours is 59; the lowest was 29. Counted at its highest: 157,859 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,464 MB. Players feel low fps and a climbing entity count as lag.

In which location is Four Horsemen | Dickaroo | PVE | 5X | 10/1 hosted?

The NA tag is how Four Horsemen | Dickaroo | PVE | 5X | 10/1 lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 64.40.223.6:28020.

On which Rust version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Four Horsemen | Dickaroo | PVE | 5X | 10/1. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

4 of 20 slots on Four Horsemen | Dickaroo | PVE | 5X | 10/1 are taken at the latest refresh. The seven-day mean is 2 players; the peak over the same period is 9. The 48-hour peak falls at 23:00 UTC, averaging 5 players.

Against other Rust servers, where is Four Horsemen | Dickaroo | PVE | 5X | 10/1 placed?

The same seven-day player-hour count places Four Horsemen | Dickaroo | PVE | 5X | 10/1 at #348 within North America, #2,203 across all ranked servers and in the top 10% of them.

Wipe data

On Four Horsemen | Dickaroo | PVE | 5X | 10/1, what does the data show for wipe day?

An average of 9 players was recorded at the busiest point of its recent wipes. At 5 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Once a month, with the force wipe, is when Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 4 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which rules and settings are recorded for Four Horsemen | Dickaroo | PVE | 5X | 10/1?

5x gather is stated in the name of Four Horsemen | Dickaroo | PVE | 5X | 10/1. 16 players per group at most. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Size 4,250 with seed 129885663: that is the procedural map Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Four Horsemen | Dickaroo | PVE | 5X | 10/1 are: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

On Four Horsemen | Dickaroo | PVE | 5X | 10/1, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America are the tags Four Horsemen | Dickaroo | PVE | 5X | 10/1 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Four Horsemen | Dickaroo | PVE | 5X | 10/1 joined?

In Rust, press F1 and type client.connect 64.40.223.6:28020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/TEdvqP27An.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts16
Group limit Team size is capped at 16.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded