StatusLive Servers online11,622 Players33,162 Populated2,812 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 8m ago

Atlas Rust Test 01

Online 64.40.8.137:28015 checked 8m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on Atlas Rust Test 01
Fig. 2

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Atlas Rust Test 01, and is it up?

Atlas Rust Test 01 is up at this moment. About 10 days ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 19 October 2026.

How does Atlas Rust Test 01 perform, as measured?

The last 48 hours give an average of 94 server fps and a floor of 84. Counted at its highest: 120,462 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,230 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Atlas Rust Test 01?

A region is not published by Atlas Rust Test 01. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 64.40.8.137:28015 is its address.

What Rust version is recorded for Atlas Rust Test 01?

Rust network protocol 2634 and build 167781 on Linux: that is what Atlas Rust Test 01 runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Atlas Rust Test 01?

0 of 50 slots on Atlas Rust Test 01 are taken at the latest refresh. The seven-day mean on this server is 0 players.

In the rankings, which position does Atlas Rust Test 01 hold?

Over the last seven days, Atlas Rust Test 01 records #15,341 for player hours: the top 69% of all ranked servers.

Schedules

On Atlas Rust Test 01, when do wipes occur?

The record of Atlas Rust Test 01's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 10 days 3 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Atlas Rust Test 01?

Gather rate for Atlas Rust Test 01: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Atlas Rust Test 01?

Atlas Rust Test 01 runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Atlas Rust Test 01 appear among the Rust Graphs lists and filters?

On Rust Graphs, Atlas Rust Test 01 is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Atlas Rust Test 01, what is meant by each tag?

The game's server browser reads these tags from Atlas Rust Test 01: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Atlas Rust Test 01?

Enter client.connect 64.40.8.137:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://atlastool.shop is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded