StatusLive Servers online11,690 Players63,224 Populated3,459 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S14885Server sheetchecked 7m ago

Atlas - 10x Development

Online NA 64.40.8.251:28020 checked 7m ago

10x weekly wipes moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,885top 67% · #1496 in NA
Last wipe26d agoweekly schedule
Next wipe1d 6hThu 29 Oct, 17:46 UTC
Fig. 1

Players

AveragePeak
00.250.50.75104:0005:0006:0007:0008:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Atlas - 10x Development
Fig. 2

Server performance

01020304004:0005:0006:0007:0008:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:46 UTC, in 1d 6h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 1d 6hThu 29 Oct, 17:46 UTC
  2. 8d 7hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hThu 12 Nov, 17:46 UTC
  4. 22d 6hThu 19 Nov, 17:46 UTC
  5. 29d 6hThu 26 Nov, 17:46 UTC
  6. 36d 7hThu 3 Dec, 19:00 UTCFW
  7. 43d 6hThu 10 Dec, 17:46 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Atlas - 10x Development, and is it online now?

At this moment Atlas - 10x Development is online. Counted from its reported uptime, the last restart was about 4 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 14 September 2026.

How does Atlas - 10x Development perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 1,937 entities, buildings, deployables and the rest of the world included. 2,690 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Atlas - 10x Development hosted?

In North America Atlas - 10x Development lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 64.40.8.251:28020.

What Rust version is recorded for Atlas - 10x Development?

Rust network protocol 2635 and build 168909 on Linux: that is what Atlas - 10x Development runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Atlas - 10x Development?

At the last refresh, Atlas - 10x Development recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 05:00 UTC, averaging 0 players.

In the rankings, which position does Atlas - 10x Development hold?

The same seven-day player-hour count places Atlas - 10x Development at #1,496 within North America, #14,885 across all ranked servers and in the top 67% of them.

Schedules

What happens on Atlas - 10x Development on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On Atlas - 10x Development, when do wipes occur?

Too few of Atlas - 10x Development's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Thursday 29 October at 17:46 UTC. The current world has been in use since 26 days 17 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

What settings and rules apply on Atlas - 10x Development?

Atlas - 10x Development takes its gather rate from its name: 10x. 20 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.

Which map has Atlas - 10x Development loaded?

Seed 1337 and size 4,500 define the procedural map Atlas - 10x Development generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Atlas - 10x Development?

On Rust Graphs, Atlas - 10x Development is placed in these lists: 10x Rust servers, plotted, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Which meaning is attached to each tag on Atlas - 10x Development?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe occurs every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America are the tags Atlas - 10x Development publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Atlas - 10x Development?

Enter client.connect 64.40.8.251:28020 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts20
Group limit Teams hold no more than 20.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded