StatusLive Servers online11,646 Players40,469 Populated2,963 Wiped · 3 h85 Interval5 min Date28 OCT 2026

DWG RG-S7399Server sheetchecked 9m ago

Atlas - 10x Development

Online EU · uk1 64.40.8.251:29020 checked 9m ago

10x weekly wipes moddedoxide
Connect
Players now 0/ ?
7-day average0peak 2
Rank#7,399top 33% · #2033 in EU
Last wipe9d agoweekly schedule
Next wipe4d 7hSun 1 Nov, 10:31 UTC
Fig. 1

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Atlas - 10x Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 10:31 UTC, in 4d 7h. Its weekly schedule tag · low confidence

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 4d 7hSun 1 Nov, 10:31 UTC
  2. 8d 16hThu 5 Nov, 19:00 UTCFW
  3. 11d 7hSun 8 Nov, 10:31 UTC
  4. 18d 7hSun 15 Nov, 10:31 UTC
  5. 25d 7hSun 22 Nov, 10:31 UTC
  6. 32d 7hSun 29 Nov, 10:31 UTC
  7. 36d 16hThu 3 Dec, 19:00 UTCFW
  8. 39d 7hSun 6 Dec, 10:31 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:31 UTC9d ago 6 – running 0
Fri 2 Oct, 15:34 UTC25d ago 3 halved by day 3 15.8 days 0
Sun 27 Sep, 22:34 UTC30d ago 1 halved by day 1 4.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 341 on average
96 / 150
02
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 149 on average
25 / 400
03
Vitality - EU 10x | No BPs | Kits | ShopEU · groups of 32+ · 10x · weekly · 60 on average
8 / 50
04
WARBANDITS.GG EU 10X No BPs Loot++|PvP|MyMini|Shop|Noob FriendlEU · groups of 100+ · 10x · weekly · 15 on average
2 / 100
05
RustForNoobs.com | 10x | Clans | No BPs |x10 EU | KitsEU · groups of 32+ · 10x · weekly · 5 on average
4 / 100
06
Enjoy - EU 10x | No BPs | Kits | Weekly | ShopEU · groups of 8+ · 10x · weekly · 2 on average
2 / 165
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Atlas - 10x Development, and is it online now?

Right now, Atlas - 10x Development is recorded as online. For the last 7 full days the record is 157 of 168 hours up, 93% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for Atlas - 10x Development?

Region code uk1 applies to Atlas - 10x Development, which carries the EU tag and is listed in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 64.40.8.251:29020 is its address.

What Rust version is recorded for Atlas - 10x Development?

On Linux, Atlas - 10x Development runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Atlas - 10x Development?

At the last refresh, Atlas - 10x Development recorded 0 players. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 0 players.

What rank has been recorded for Atlas - 10x Development?

The same seven-day player-hour count places Atlas - 10x Development at #2,033 within Europe, #7,399 across all ranked servers and in the top 33% of them.

Wipe times

What happens on Atlas - 10x Development on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. 6 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

On Atlas - 10x Development, when do wipes occur?

Its tag is followed for the prediction: too few of Atlas - 10x Development's wipes are on record to confirm the schedule. Sunday 1 November at 10:31 UTC is the date its next wipe is due. The current world has been in use since 9 days 16 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

What settings and rules apply on Atlas - 10x Development?

10x gather is stated in the name of Atlas - 10x Development. The group limit is 20 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Lists and filters

On Rust Graphs, which lists and filters contain Atlas - 10x Development?

These Rust Graphs lists include Atlas - 10x Development: 10x Rust servers, plotted, Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Which meaning is attached to each tag on Atlas - 10x Development?

The game's server browser reads these tags from Atlas - 10x Development: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts20 (Group limit): Team size is capped at 20; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): uk1 is the server's region code; ^w (Weekly): Every week it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Atlas - 10x Development?

In Rust, press F1 and type client.connect 64.40.8.251:29020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$ruk1,v2635,^w,EU,gmvanilla,cs168909,ts20,^o^z,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Slots: 0.
ts20
Group limit Team size is capped at 20.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$ruk1
Region code uk1 is the server's region code.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded