StatusLive Servers online11,646 Players40,469 Populated2,963 Wiped · 3 h86 Interval5 min Date28 OCT 2026

DWG RG-S14528Server sheetchecked 9d ago

Atlas - 2x Quad Development

Offline EU 64.40.8.251:28050 checked 9d ago

2x quad monthly wipes vanillamoddedoxide
Connect
Players now 1/ ?
7-day average0peak –
Rank#14,528top 66% · #2496 in EU
Last wipe9d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Atlas - 2x Quad Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 66% of all ranked servers, top 85% in EU, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap17 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 16hThu 5 Nov, 19:00 UTCFW
  2. 36d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:35 UTC9d ago 1 – running 0
Thu 1 Oct, 17:52 UTC FW26d ago 0 – 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 506 on average
227 / 250
02
EU RENEGADE 2x Monthly | Solo Duo Trio Quad | 50% Upkeep | No BEU · quad · 2x · monthly · 136 on average
43 / 150
03
EU Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyEU · quad · 2x · monthly · 125 on average
61 / 200
04
WARBANDITS.GG EU 2X Monthly |Solo/Duo/Trio/Quad|No BP Wipes|EU · quad · 2x · monthly · 18 on average
4 / 100
05
Aqua Rust | EU 2x Monthly | No BP Wipes | Solo/Duo/Trio/QuadEU · quad · 2x · monthly · 3 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Atlas - 2x Quad Development, and is it up?

The current state of Atlas - 2x Quad Development is offline, with the last sighting 9 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is Atlas - 2x Quad Development hosted?

The EU tag is how Atlas - 2x Quad Development lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 64.40.8.251:28050.

What Rust version is recorded for Atlas - 2x Quad Development?

On Linux, Atlas - 2x Quad Development runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Atlas - 2x Quad Development?

No response from Atlas - 2x Quad Development; the server was last seen 9 days 6 hours ago.

In the rankings, which position does Atlas - 2x Quad Development hold?

Atlas - 2x Quad Development also measures #2,496 in Europe on the same seven-day player-hour count, at #14,528 globally and in the top 66% of ranked servers. #605 against other quad servers.

Wipe data

What happens on Atlas - 2x Quad Development on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 1 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Atlas - 2x Quad Development?

Once a month, with the force wipe, is when Atlas - 2x Quad Development wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 9 days 8 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which rules and settings are recorded for Atlas - 2x Quad Development?

2x gather is stated in the name of Atlas - 2x Quad Development. A group tops out at 4 players (quad). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is off: that is Valve's anti-cheat.

On which map is Atlas - 2x Quad Development played?

Size 5,000 with seed 564519773: that is the procedural map Atlas - 2x Quad Development runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: discord.gg/atlasrust.

Filters

Where does Atlas - 2x Quad Development appear among the Rust Graphs lists and filters?

On Rust Graphs, Atlas - 2x Quad Development is placed in these lists: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Which meaning is attached to each tag on Atlas - 2x Quad Development?

gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The browser's listing places it under Europe are the tags Atlas - 2x Quad Development publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Atlas - 2x Quad Development?

Connect with client.connect 64.40.8.251:28050: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://store.atlasrust.com/store/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts4,^o^z,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded