DWG RG-S15379Server sheetchecked 8d ago
Atlas - Monthly Development
Offline 64.40.8.251:28130 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:50 UTC, in 13h. Its weekly schedule tag · low confidence
Coming wipes
- 13hThu 29 Oct, 17:50 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 14d 13hThu 12 Nov, 17:50 UTC
- 21d 13hThu 19 Nov, 17:50 UTC
- 28d 13hThu 26 Nov, 17:50 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 42d 13hThu 10 Dec, 17:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Atlas - Monthly Development, and is it online now?
The current state of Atlas - Monthly Development is offline, with the last sighting 8 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 21 September 2026.
What location is recorded for Atlas - Monthly Development?
A region is not published by Atlas - Monthly Development. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 64.40.8.251:28130.
What Rust version is recorded for Atlas - Monthly Development?
Rust network protocol 2634 and build 167781 on Linux: that is what Atlas - Monthly Development runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Atlas - Monthly Development?
No response from Atlas - Monthly Development; the server was last seen 8 days 11 hours ago.
What rank has been recorded for Atlas - Monthly Development?
Over the last seven days, Atlas - Monthly Development records #15,379 for player hours: the top 70% of all ranked servers.
Wipe times
What happens on Atlas - Monthly Development on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Atlas - Monthly Development?
The prediction follows its tag, because too few wipes of Atlas - Monthly Development are on record to confirm the schedule. On Thursday 29 October at 17:50 UTC its next wipe is due. 27 days 10 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.
Map and rules
Which rules and settings are recorded for Atlas - Monthly Development?
The name of Atlas - Monthly Development records no gather rate. 16 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
Tags
Where does Atlas - Monthly Development appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Atlas - Monthly Development: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which meaning is attached to each tag on Atlas - Monthly Development?
gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 player slots; ts16 (Group limit): Teams hold no more than 16; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Atlas - Monthly Development publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Atlas - Monthly Development?
Enter client.connect 64.40.8.251:28130 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded
Game
gmvanilla
mp0
ts16
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.