StatusLive Servers online11,692 Players37,024 Populated2,928 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 1d ago

SnowDaddy's Zombie server

Offline EU 65.108.10.160:28035 checked 1d ago

quad monthly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,353top 69% · #2568 in EU
Last wipe23d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123403:0006:0009:0011:0014:0017:00

Hourly average and peak, UTC.

Fig. 1Players on SnowDaddy's Zombie server
Fig. 2

Server performance

0246803:0006:0009:0011:0014:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #623 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:34 UTC23d ago 3 – running 0
Sun 4 Oct, 18:54 UTC24d ago 3 – 0.5 days 0
Fri 2 Oct, 08:33 UTC26d ago 2 held half 2.4 days 2
Thu 1 Oct, 17:55 UTC FW27d ago 2 – 0.6 days 1
Wed 30 Sep, 10:22 UTC28d ago 2 – 1.3 days 1
Mon 28 Sep, 17:12 UTC30d ago 3 – 1.7 days 1
Sun 27 Sep, 11:23 UTC31d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is SnowDaddy's Zombie server, and is it online now?

The current state of SnowDaddy's Zombie server is offline, with the last sighting 33 hours ago. Counted from its reported uptime, the last restart was about 6 days 4 hours ago. 138 of 168 hours up over the last 7 full days, which is 82% of the time. First seen by Rust Graphs on 27 September 2026.

What does the recorded performance of SnowDaddy's Zombie server show?

Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 298 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,021 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for SnowDaddy's Zombie server?

In Europe SnowDaddy's Zombie server lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 65.108.10.160:28035 is its address.

On which Rust version is SnowDaddy's Zombie server running?

On Linux, SnowDaddy's Zombie server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on SnowDaddy's Zombie server?

The latest refresh records SnowDaddy's Zombie server as offline, last seen 33 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does SnowDaddy's Zombie server hold?

SnowDaddy's Zombie server also measures #2,568 in Europe on the same seven-day player-hour count, at #15,353 globally and in the top 69% of ranked servers. #623 against other quad servers.

Schedules

What happens on SnowDaddy's Zombie server on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. 11 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

On SnowDaddy's Zombie server, when do wipes occur?

The force wipe is the only wipe at SnowDaddy's Zombie server, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 23 days 19 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which settings does SnowDaddy's Zombie server run, and what rules?

Gather rate for SnowDaddy's Zombie server: not stated in the name. 4 players per group at most (quad). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is SnowDaddy's Zombie server played?

Seed 1337 and size 1,000 define the procedural map SnowDaddy's Zombie server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does SnowDaddy's Zombie server appear among the Rust Graphs lists and filters?

On Rust Graphs, SnowDaddy's Zombie server is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.

Which meaning is attached to each tag on SnowDaddy's Zombie server?

The game's server browser reads these tags from SnowDaddy's Zombie server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is SnowDaddy's Zombie server joined?

Connect with client.connect 65.108.10.160:28035: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts4

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded