StatusLive Servers online11,617 Players33,246 Populated2,800 Wiped · 3 h72 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 10m ago

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS

Online EU 65.108.196.248:28018 checked 10m ago

vanillamoddedcarbonpve
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,341top 69% · #2568 in EU
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS
Fig. 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:54 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, and is it up?

Right now, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is recorded as online. About 1 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS show?

239 server fps on average over the last 48 hours, and never under 208. Counted at its highest: 2,406 entities, buildings, deployables and the rest of the world included. 2,010 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

The EU tag is how ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 65.108.196.248:28018.

On which Rust version is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

At the last refresh, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS hold?

The same seven-day player-hour count places ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS at #2,568 within Europe, #15,341 across all ranked servers and in the top 69% of them.

Schedules

On ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 39 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 days 3 hours ago.

Settings

Which settings does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run, and what rules?

No gather rate is stated in the name of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS played?

Seed 1 and size 2,000 define the procedural map ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

On Rust Graphs, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is placed in these lists: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Tags published by ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Enter client.connect 65.108.196.248:28018 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://enjoythedifference.net.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded