StatusLive Servers online11,891 Players102,658 Populated3,942 Wiped · 3 h337 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 14m ago

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 14m ago

weekly wipes vanillamoddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,310top 69% · #2542 in EU
Last wipe13d agoweekly schedule
Next wipe13hFri 30 Oct, 07:50 UTC
Fig. 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on RYZE PROJECT
Fig. 2

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

a steady gap

Next wipe Friday 30 October, 07:50 UTC, in 13h. Every 7 days · medium confidence

usual gap6.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. 13hFri 30 Oct, 07:50 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 7d 13hFri 6 Nov, 07:36 UTC
  4. 14d 13hFri 13 Nov, 07:22 UTC
  5. 21d 12hFri 20 Nov, 07:08 UTC
  6. 28d 12hFri 27 Nov, 06:54 UTC
  7. 35d 0hThu 3 Dec, 19:00 UTCFW
  8. 35d 12hFri 4 Dec, 06:40 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC13d ago 1 – running 0
Fri 9 Oct, 08:32 UTC20d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC27d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC34d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC35d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC37d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC45d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is RYZE PROJECT, and is it online now?

Right now, RYZE PROJECT is recorded as online. The uptime it reports puts the last restart at about 13 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of RYZE PROJECT show?

Average server fps over the last 48 hours is 163; the lowest was 113. Counted at its highest: 74,317 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,889 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RYZE PROJECT?

In Europe RYZE PROJECT lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 65.109.115.184:20820.

What Rust version is recorded for RYZE PROJECT?

On Linux, RYZE PROJECT runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on RYZE PROJECT?

0 of 50 slots on RYZE PROJECT are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is RYZE PROJECT placed?

RYZE PROJECT also measures #2,542 in Europe on the same seven-day player-hour count, at #15,310 globally and in the top 69% of ranked servers.

Wipe times

What is recorded on RYZE PROJECT on wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. At 14 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 25% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for RYZE PROJECT?

About every 6.8 days is how often RYZE PROJECT has wiped lately. It is due to wipe next on Friday 30 October at 07:50 UTC. 13 days 9 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Settings

Which rules and settings are recorded for RYZE PROJECT?

No gather rate is stated in the name of RYZE PROJECT. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for RYZE PROJECT?

RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RYZE PROJECT appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RYZE PROJECT are: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

On RYZE PROJECT, what is meant by each tag?

The game's server browser reads these tags from RYZE PROJECT: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to RYZE PROJECT?

Enter client.connect 65.109.115.184:20820 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/nbB3pn2X is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded