StatusLive Servers online11,829 Players74,965 Populated3,733 Wiped · 3 h252 Interval5 min Date29 OCT 2026

DWG RG-S15202Server sheetchecked 12d ago

Fun in the Sun PVE

Offline 66.113.12.51:28015 checked 12d ago

Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,202top 70%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Fun in the Sun PVE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:16 UTC20d ago 0 – running 0
Wed 7 Oct, 21:07 UTC21d ago 0 – 1.7 days 0
Thu 1 Oct, 21:08 UTC FW27d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
555 / 625
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Fun in the Sun PVE, and is it online now?

Last seen 12 days 10 hours ago; right now Fun in the Sun PVE is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 14 September 2026 is when Rust Graphs first saw it.

What location is recorded for Fun in the Sun PVE?

There is no region published by Fun in the Sun PVE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 66.113.12.51:28015 is its address.

On which Rust version is Fun in the Sun PVE running?

Rust network protocol 2634 and build 167058 on Windows: that is what Fun in the Sun PVE runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Fun in the Sun PVE?

Fun in the Sun PVE is not responding at the latest refresh; the last record of it online is 12 days 10 hours ago.

Against other Rust servers, where is Fun in the Sun PVE placed?

Within the top 70% of all ranked servers: Fun in the Sun PVE at #15,202 for player hours, seven days recorded.

Wipe times

On Fun in the Sun PVE, what does the data show for wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Fun in the Sun PVE?

No next wipe can be predicted for Fun in the Sun PVE: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 20 days ago.

Rules and settings

What settings and rules apply on Fun in the Sun PVE?

No gather rate is stated in the name of Fun in the Sun PVE. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Fun in the Sun PVE?

Size 4,000 with seed 1234: that is the procedural map Fun in the Sun PVE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Fun in the Sun PVE?

On Rust Graphs, Fun in the Sun PVE is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Fun in the Sun PVE, what is meant by each tag?

The game's server browser reads these tags from Fun in the Sun PVE: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): 167058 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Fun in the Sun PVE joined?

In Rust, press F1 and type client.connect 66.113.12.51:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build 167058 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded