StatusLive Servers online11,810 Players83,965 Populated3,630 Wiped · 3 h334 Interval5 min Date29 OCT 2026

DWG RG-S5254Server sheetchecked 11m ago

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]

Online 66.235.168.134:28145 checked 11m ago

oxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,254top 24%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Filthy Casuals [Solo/Duo/Trio] [Slowed...
Fig. 2

Server performance

025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:40 UTC14d ago 3 – running 0
Thu 1 Oct, 18:35 UTC FW28d ago 3 halved by day 8 14.1 days 0
Fri 18 Sep, 00:53 UTC41d ago 3 halved by day 2 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], and is it up?

At this moment Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is online. Counted from its reported uptime, the last restart was about 2 days ago. For the last 7 full days the record is 162 of 168 hours up, 96% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] perform, as measured?

70 server fps on average over the last 48 hours, and never under 51. Counted at its highest: 108,470 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,698 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

No region is published by Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 66.235.168.134:28145.

On which Rust version is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

At the last refresh, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 05:00 UTC: 1 players.

In the rankings, which position does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] hold?

Over the last seven days, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] records #5,254 for player hours: the top 24% of all ranked servers.

Schedules

On Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 5.

What wipe schedule has been recorded for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

No next wipe can be predicted for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 14 days 1 hours ago.

Map and rules

Which rules and settings are recorded for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

No gather rate is stated in the name of Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] played?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] runs a procedural map of size 4,250 with seed 1926677385, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

The Rust Graphs lists that carry Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

On Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], what is meant by each tag?

The game's server browser reads these tags from Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod). Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Enter client.connect 66.235.168.134:28145 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/cBFcCEQqu3 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded