DWG RG-S14839Server sheetchecked 9m ago
ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 01:44 UTC, in 4d 21h. Its biweekly schedule tag · low confidence
Coming wipes
- 4d 21hTue 3 Nov, 01:44 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 18d 21hTue 17 Nov, 01:44 UTC
- 32d 21hTue 1 Dec, 01:44 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is ScoobyD's Playground, and is it online now?
Right now, ScoobyD's Playground is recorded as online. The uptime it reports puts the last restart at about 6 days 13 hours ago. For the last 7 full days the record is 166 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does ScoobyD's Playground perform, as measured?
5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 43,814 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,870 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for ScoobyD's Playground?
In North America ScoobyD's Playground lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 66.51.96.72:28060.
What Rust version is recorded for ScoobyD's Playground?
Rust network protocol 2634 and build 167781 on Linux: that is what ScoobyD's Playground runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on ScoobyD's Playground?
Current player count on ScoobyD's Playground: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.
In the rankings, which position does ScoobyD's Playground hold?
The same seven-day player-hour count places ScoobyD's Playground at #1,475 within North America, #14,839 across all ranked servers and in the top 67% of them.
Wipe data
What happens on ScoobyD's Playground on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 40 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on ScoobyD's Playground?
Too few of ScoobyD's Playground's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Tuesday 3 November at 01:44 UTC. The world it runs now was made 9 days 2 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.
Map and rules
Which rules and settings are recorded for ScoobyD's Playground?
Gather rate for ScoobyD's Playground: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map has ScoobyD's Playground loaded?
Size 3,000 with seed 315848369: that is the procedural map ScoobyD's Playground runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does ScoobyD's Playground appear among the Rust Graphs lists and filters?
These Rust Graphs lists include ScoobyD's Playground: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
On ScoobyD's Playground, what is meant by each tag?
The game's server browser reads these tags from ScoobyD's Playground: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to ScoobyD's Playground?
Connect with client.connect 66.51.96.72:28060: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
