StatusLive Servers online11,668 Players33,864 Populated2,833 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S14839Server sheetchecked 9m ago

ScoobyD's Playground

Online NA 66.51.96.72:28060 checked 9m ago

biweekly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,839top 67% · #1475 in NA
Last wipe9d agobiweekly schedule
Next wipe4d 21hTue 3 Nov, 01:44 UTC
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on ScoobyD's Playground
Fig. 2

Server performance

0246804:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 01:44 UTC, in 4d 21h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 4d 21hTue 3 Nov, 01:44 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 18d 21hTue 17 Nov, 01:44 UTC
  4. 32d 21hTue 1 Dec, 01:44 UTC
  5. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:44 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 64 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is ScoobyD's Playground, and is it online now?

Right now, ScoobyD's Playground is recorded as online. The uptime it reports puts the last restart at about 6 days 13 hours ago. For the last 7 full days the record is 166 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does ScoobyD's Playground perform, as measured?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 43,814 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,870 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for ScoobyD's Playground?

In North America ScoobyD's Playground lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 66.51.96.72:28060.

What Rust version is recorded for ScoobyD's Playground?

Rust network protocol 2634 and build 167781 on Linux: that is what ScoobyD's Playground runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on ScoobyD's Playground?

Current player count on ScoobyD's Playground: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does ScoobyD's Playground hold?

The same seven-day player-hour count places ScoobyD's Playground at #1,475 within North America, #14,839 across all ranked servers and in the top 67% of them.

Wipe data

What happens on ScoobyD's Playground on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 40 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on ScoobyD's Playground?

Too few of ScoobyD's Playground's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Tuesday 3 November at 01:44 UTC. The world it runs now was made 9 days 2 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

Which rules and settings are recorded for ScoobyD's Playground?

Gather rate for ScoobyD's Playground: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has ScoobyD's Playground loaded?

Size 3,000 with seed 315848369: that is the procedural map ScoobyD's Playground runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does ScoobyD's Playground appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ScoobyD's Playground: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On ScoobyD's Playground, what is meant by each tag?

The game's server browser reads these tags from ScoobyD's Playground: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to ScoobyD's Playground?

Connect with client.connect 66.51.96.72:28060: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded