StatusLive Servers online11,681 Players55,814 Populated3,378 Wiped · 3 h100 Interval5 min Date28 OCT 2026

DWG RG-S11148Server sheetchecked 12m ago

BIGBACKS SERVER

Online EU 66.51.96.75:28015 checked 12m ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#11,148top 50% · #2344 in EU
Last wipe1d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5200:0007:0013:0020:0002:0009:00

Hourly average and peak, UTC.

Fig. 1Players on BIGBACKS SERVER
Fig. 2

Server performance

01020304000:0007:0013:0020:0002:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct28 Oct

Top 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

usual gap5.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 23 SepSat 19 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC1d ago – – running 1
Wed 23 Sep, 12:48 UTC34d ago 3 halved by day 1 33.5 days 0
Sat 19 Sep, 19:09 UTC38d ago 3 held half 3.7 days 2
Mon 14 Sep, 14:15 UTC43d ago 3 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is BIGBACKS SERVER, and is it online now?

Right now, BIGBACKS SERVER is recorded as online. About 31 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 24 of 168 hours up, 14% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of BIGBACKS SERVER show?

7 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 14,794 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,090 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for BIGBACKS SERVER?

In Europe BIGBACKS SERVER lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 66.51.96.75:28015.

On which Rust version is BIGBACKS SERVER running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on BIGBACKS SERVER. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on BIGBACKS SERVER?

Current player count on BIGBACKS SERVER: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 2 players.

Against other Rust servers, where is BIGBACKS SERVER placed?

The same seven-day player-hour count places BIGBACKS SERVER at #2,344 within Europe, #11,148 across all ranked servers and in the top 50% of them.

Wipe data

What happens on BIGBACKS SERVER on the day of a wipe?

An average of 3 players was recorded at the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.5.

On BIGBACKS SERVER, when do wipes occur?

Once a month, with the force wipe, is when BIGBACKS SERVER wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 34 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Map and rules

What settings and rules apply on BIGBACKS SERVER?

No gather rate is stated in the name of BIGBACKS SERVER. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for BIGBACKS SERVER?

Seed 1 and size 2,000 define the procedural map BIGBACKS SERVER generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain BIGBACKS SERVER?

On Rust Graphs, BIGBACKS SERVER is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

On BIGBACKS SERVER, what is meant by each tag?

The game's server browser reads these tags from BIGBACKS SERVER: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join BIGBACKS SERVER?

In Rust, press F1 and type client.connect 66.51.96.75:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.youtube.com/watch?si=I-6E0AKhdGM-5kP-&v=E4WlUXrJgy4&feature=youtu.be is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded