StatusLive Servers online11,738 Players62,312 Populated3,391 Wiped · 3 h192 Interval5 min Date29 OCT 2026

DWG RG-S14577Server sheetchecked 9m ago

Rat's Nest

Online EU 66.51.97.51:28050 checked 9m ago

weekly wipes moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,577top 66% · #2490 in EU
Last wipe19d agoweekly schedule
Next wipe1d 8hFri 30 Oct, 20:29 UTC
Fig. 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on Rat's Nest
Fig. 2

Server performance

0246812:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 20:29 UTC, in 1d 8h. Its weekly schedule tag · low confidence

usual gap7.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 1d 8hFri 30 Oct, 20:29 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 8d 8hFri 6 Nov, 20:29 UTC
  4. 15d 8hFri 13 Nov, 20:29 UTC
  5. 22d 8hFri 20 Nov, 20:29 UTC
  6. 29d 8hFri 27 Nov, 20:29 UTC
  7. 35d 7hThu 3 Dec, 19:00 UTCFW
  8. 36d 8hFri 4 Dec, 20:29 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:29 UTC19d ago 1 – running 0
Fri 2 Oct, 12:12 UTC26d ago 0 – 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
129 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
188 / 225
03
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
11 / 200
04
[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 26 on average
10 / 175
05
TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 23 on average
30 / 100
06
RustAria #2 [х2 | NoLimit | Мoскoвcкий]EU · groups of 16+ · weekly · 10 on average
5 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rat's Nest, and is it up?

At this moment Rat's Nest is online. Counted from its reported uptime, the last restart was about 21 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 1 October 2026.

What does the recorded performance of Rat's Nest show?

Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 2,555 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,147 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rat's Nest?

In Europe Rat's Nest lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.97.51:28050 is its address.

What Rust version is recorded for Rat's Nest?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Rat's Nest. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Rat's Nest?

At the last refresh, Rat's Nest recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Rat's Nest placed?

Across seven days, player hours give Rat's Nest #14,577 globally and #2,490 in Europe, a top 66% position among ranked servers.

Schedules

What happens on Rat's Nest on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Rat's Nest?

The prediction follows its tag, because too few wipes of Rat's Nest are on record to confirm the schedule. On Friday 30 October at 20:29 UTC its next wipe is due. The current world has been in use since 19 days 14 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

Which settings does Rat's Nest run, and what rules?

Gather rate for Rat's Nest: not stated in the name. 10 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Rat's Nest loaded?

Seed 1337 and size 1,000 define the procedural map Rat's Nest generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Rat's Nest?

On Rust Graphs, Rat's Nest is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Which meaning is attached to each tag on Rat's Nest?

The game's server browser reads these tags from Rat's Nest: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The browser's listing places it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Rat's Nest joined?

Enter client.connect 66.51.97.51:28050 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts10

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts10
Group limit The team limit is 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded