StatusLive Servers online11,715 Players57,218 Populated3,311 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 9m ago

foosville

Online 66.51.98.74:28020 checked 9m ago

monthly wipes moddedoxidepremium
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe25d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on foosville
Fig. 2

Server performance

0246811:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap7.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 18 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:19 UTC25d ago 1 – running 0
Fri 18 Sep, 22:17 UTC40d ago 1 halved by day 11 14.8 days 0
Fri 18 Sep, 02:53 UTC41d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for foosville, and is it up?

Right now, foosville is recorded as online. The uptime it reports puts the last restart at about 6 days 19 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does foosville perform, as measured?

The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 147,673 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,929 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is foosville hosted?

A region is not published by foosville. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 66.51.98.74:28020.

What Rust version is recorded for foosville?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on foosville. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on foosville?

Current player count on foosville: 0, of 50 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for foosville?

Within the top 69% of all ranked servers: foosville at #15,338 for player hours, seven days recorded.

Wipe times

On foosville, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 2 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 11.

Which times and days are wipes plotted at on foosville?

Once a month, with the force wipe, is when foosville wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 16 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for foosville?

Gather rate for foosville: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Rust's premium status is required to join. VAC is on: that is Valve's anti-cheat.

On which map is foosville played?

foosville runs a procedural map of size 5,000 with seed 511451832, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does foosville appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry foosville are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On foosville, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags foosville publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to foosville?

Connect with client.connect 66.51.98.74:28020: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Rust's premium status is required to join.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,^q,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded