StatusLive Servers online11,704 Players46,860 Populated3,181 Wiped · 3 h98 Interval5 min Date29 OCT 2026

DWG RG-S15498Server sheetchecked 37d ago

FINAL ORDER STAGING

Offline 66.51.99.158:3700 checked 37d ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,498top 68%
Last wipe62d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on FINAL ORDER STAGING
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is FINAL ORDER STAGING online, and what uptime has been recorded?

The current state of FINAL ORDER STAGING is offline, with the last sighting 37 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 16 September 2026.

What location is recorded for FINAL ORDER STAGING?

There is no region published by FINAL ORDER STAGING. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 66.51.99.158:3700.

What Rust version is recorded for FINAL ORDER STAGING?

The platform is Linux and the version is Rust network protocol 2633 and build 165021 on FINAL ORDER STAGING. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for FINAL ORDER STAGING?

FINAL ORDER STAGING is not responding at the latest refresh; the last record of it online is 37 days 8 hours ago.

In the rankings, which position does FINAL ORDER STAGING hold?

Player hours over seven days place FINAL ORDER STAGING at #15,498, within the top 68% of ranked servers.

Schedules

On FINAL ORDER STAGING, when do wipes occur?

Too few wipes are on record for FINAL ORDER STAGING to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 62 days 2 hours ago.

Settings

Which settings does FINAL ORDER STAGING run, and what rules?

Gather rate for FINAL ORDER STAGING: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has FINAL ORDER STAGING loaded?

FINAL ORDER STAGING runs a procedural map of size 4,500 with seed 1, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does FINAL ORDER STAGING appear among the Rust Graphs lists and filters?

On Rust Graphs, FINAL ORDER STAGING is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on FINAL ORDER STAGING?

Tags published by FINAL ORDER STAGING, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165021 (Build): 165021 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is FINAL ORDER STAGING joined?

In Rust, press F1 and type client.connect 66.51.99.158:3700 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165021,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165021
Build 165021 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded