StatusLive Servers online11,888 Players103,775 Populated3,956 Wiped · 3 h413 Interval5 min Date29 OCT 2026

DWG RG-S9420Server sheetchecked 5m ago

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 5m ago

2x quad moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,420top 42%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on TURTLE KINGDOM 2X ONE GRID
Fig. 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC26d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is TURTLE KINGDOM 2X ONE GRID online, and what uptime has been recorded?

At this moment TURTLE KINGDOM 2X ONE GRID is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is TURTLE KINGDOM 2X ONE GRID stable in the figures recorded?

Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 38,671 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,136 MB. Players feel low fps and a climbing entity count as lag.

In which location is TURTLE KINGDOM 2X ONE GRID hosted?

There is no region published by TURTLE KINGDOM 2X ONE GRID. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 66.51.99.165:28005.

On which Rust version is TURTLE KINGDOM 2X ONE GRID running?

Rust network protocol 2635 and build 168909 on Linux: that is what TURTLE KINGDOM 2X ONE GRID runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on TURTLE KINGDOM 2X ONE GRID?

At the last refresh, TURTLE KINGDOM 2X ONE GRID recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 1 players.

What rank has been recorded for TURTLE KINGDOM 2X ONE GRID?

Over the last seven days, TURTLE KINGDOM 2X ONE GRID records #9,420 for player hours: the top 42% of all ranked servers. Ranked #481 among quad servers.

Wipe data

What happens on TURTLE KINGDOM 2X ONE GRID on the day of a wipe?

An average of 4 players was recorded at the busiest point of its recent wipes. At 32 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 4.

What wipe schedule has been recorded for TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days ago the current world was made.

Map and rules

Which settings does TURTLE KINGDOM 2X ONE GRID run, and what rules?

2x gather is stated in the name of TURTLE KINGDOM 2X ONE GRID. Groups: 4 players maximum (quad). It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has TURTLE KINGDOM 2X ONE GRID loaded?

TURTLE KINGDOM 2X ONE GRID runs a procedural map of size 1,650 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain TURTLE KINGDOM 2X ONE GRID?

The Rust Graphs lists that carry TURTLE KINGDOM 2X ONE GRID are: Servers with a 2x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Which meaning is attached to each tag on TURTLE KINGDOM 2X ONE GRID?

The game's server browser reads these tags from TURTLE KINGDOM 2X ONE GRID: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is TURTLE KINGDOM 2X ONE GRID joined?

Enter client.connect 66.51.99.165:28005 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://turtle-kingdom.tebex.io/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded