StatusLive Servers online11,698 Players53,885 Populated3,236 Wiped · 3 h139 Interval5 min Date29 OCT 2026

DWG RG-S1791Server sheetchecked 11m ago

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]

Online NA 66.51.99.21:28015 checked 11m ago

10x biweekly wipes moddedoxidepve
Connect
Players now 1/ 100 1% full
7-day average3peak 9
Rank#1,791top 8% · #275 in NA
Last wipe6d agobiweekly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246811:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on MegaRust 10x PVE...
Fig. 2

Server performance

05010015020011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held67%else halves by day 6

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 21d 6hThu 19 Nov, 17:06 UTC
  3. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:06 UTC6d ago 9 – running 3
Thu 8 Oct, 20:24 UTC20d ago 8 held half 13.9 days 5
Thu 1 Oct, 18:05 UTC FW27d ago 8 held half 7.1 days 2
Thu 17 Sep, 16:34 UTC41d ago 5 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], and is it up?

Right now, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is recorded as online. About 40 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] show?

The last 48 hours give an average of 83 server fps and a floor of 5. Counted at its highest: 116,413 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,413 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hosted?

In North America MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.99.21:28015 is its address.

What Rust version is recorded for MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

On Linux, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

1 of 100 slots on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] are taken at the latest refresh. Averaged across seven days, the player count is 3, with a peak of 9. The 48-hour peak falls at 16:00 UTC, averaging 5 players.

Against other Rust servers, where is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] placed?

Across seven days, player hours give MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] #1,791 globally and #275 in North America, a top 8% position among ranked servers.

Wipe times

On MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], what does the data show for wipe day?

An average of 8 players was recorded at the busiest point of its recent wipes. 32 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. By day 6 the crowd had fallen below half on the wipes where it did not hold.

On MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], when do wipes occur?

The prediction follows its tag, because too few wipes of MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 6 days 17 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

What settings and rules apply on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] takes its gather rate from its name: 10x. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] played?

Size 3,333 with seed 1337: that is the procedural map MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Filters

Where does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] are: 10x Rust servers, plotted, Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

On MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] joined?

Connect with client.connect 66.51.99.21:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded