StatusLive Servers online11,749 Players65,278 Populated3,453 Wiped · 3 h195 Interval5 min Date29 OCT 2026

DWG RG-S10930Server sheetchecked 7m ago

Deathloop Battlefield | Weekly | Koth | Loadouts

Online NA 66.51.99.58:28010 checked 7m ago

weekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,930top 49% · #1318 in NA
Last wipe26d agoweekly schedule
Next wipe1d 13hSat 31 Oct, 01:03 UTC
Fig. 1

Players

AveragePeak
00.250.50.75106:0011:0017:0023:0005:0010:00

Hourly average and peak, UTC.

Fig. 1Players on Deathloop Battlefield | Weekly | Koth | Loadouts
Fig. 2

Server performance

02040608006:0011:0017:0023:0005:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct29 Oct

Top 49% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 01:03 UTC, in 1d 13h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 1d 13hSat 31 Oct, 01:03 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 8d 13hSat 7 Nov, 01:03 UTC
  4. 15d 13hSat 14 Nov, 01:03 UTC
  5. 22d 13hSat 21 Nov, 01:03 UTC
  6. 29d 13hSat 28 Nov, 01:03 UTC
  7. 35d 7hThu 3 Dec, 19:00 UTCFW
  8. 36d 13hSat 5 Dec, 01:03 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:03 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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02
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8 / 200
03
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TPNA · groups of 10+ · 100x · weekly · 2 on average
2 / 100
04
US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable BasesNA · groups of 10+ · 100x · weekly · 2 on average
2 / 200
05
STRAVOS 100x - |PvP| Loot +|Shop|Kits|Airfield Event|NA · groups of 8+ · 100x · weekly · 1 on average
0 / 50
06
US|AndysolAM 20x No BPs |PVP|Shop|Loot+|Kits|Raid+|MyMini|SkinbNA · groups of 10+ · 20x · weekly · 1 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Deathloop Battlefield | Weekly | Koth | Loadouts, and is it up?

At this moment Deathloop Battlefield | Weekly | Koth | Loadouts is online. About 22 hours ago is when it last restarted, measured from the uptime it reports. 17 of 168 hours up over the last 7 full days, which is 10% of the time. First seen by Rust Graphs on 14 September 2026.

How does Deathloop Battlefield | Weekly | Koth | Loadouts perform, as measured?

Average server fps over the last 48 hours is 11; the lowest was 5. Counted at its highest: 38,853 entities, buildings, deployables and the rest of the world included. 1,744 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Deathloop Battlefield | Weekly | Koth | Loadouts?

The NA tag is how Deathloop Battlefield | Weekly | Koth | Loadouts lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.51.99.58:28010.

On which Rust version is Deathloop Battlefield | Weekly | Koth | Loadouts running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Deathloop Battlefield | Weekly | Koth | Loadouts. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Deathloop Battlefield | Weekly | Koth | Loadouts?

0 of 50 slots on Deathloop Battlefield | Weekly | Koth | Loadouts are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 07:00 UTC, averaging 1 players.

Against other Rust servers, where is Deathloop Battlefield | Weekly | Koth | Loadouts placed?

Deathloop Battlefield | Weekly | Koth | Loadouts also measures #1,318 in North America on the same seven-day player-hour count, at #10,930 globally and in the top 49% of ranked servers.

Wipe data

What happens on Deathloop Battlefield | Weekly | Koth | Loadouts on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Deathloop Battlefield | Weekly | Koth | Loadouts?

The prediction follows its tag, because too few wipes of Deathloop Battlefield | Weekly | Koth | Loadouts are on record to confirm the schedule. Saturday 31 October at 01:03 UTC is the date its next wipe is due. The world it runs now was made 26 days 10 hours ago. Its tags give a wipe schedule of one wipe a week.

Rules and settings

What settings and rules apply on Deathloop Battlefield | Weekly | Koth | Loadouts?

The name of Deathloop Battlefield | Weekly | Koth | Loadouts records no gather rate. No limit is published beyond the default: 8 players per group. It runs the battlefield game mode, fast PvP with kits and high rates. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Deathloop Battlefield | Weekly | Koth | Loadouts?

Size 2,400 with seed 118217541: that is the procedural map Deathloop Battlefield | Weekly | Koth | Loadouts runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Deathloop Battlefield | Weekly | Koth | Loadouts?

The Rust Graphs lists that carry Deathloop Battlefield | Weekly | Koth | Loadouts are: Modded Rust servers, Rust battlefield servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which meaning is attached to each tag on Deathloop Battlefield | Weekly | Koth | Loadouts?

Tags published by Deathloop Battlefield | Weekly | Koth | Loadouts, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): The wipe cycle is one week; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Deathloop Battlefield | Weekly | Koth | Loadouts?

In Rust, press F1 and type client.connect 66.51.99.58:28010 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/ZUR7CjSE5P.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded