StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h23 Interval5 min Date28 OCT 2026

DWG RG-S14542Server sheetchecked 2h ago

Test

Online 66.51.99.64:28035 checked 2h ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,542top 66%
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Test
Fig. 2

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct21 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:57 UTC FW27d ago 1 – running 0
Thu 1 Oct, 04:17 UTC27d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Test online, and what uptime has been recorded?

At this moment Test is online. Counted from its reported uptime, the last restart was about 5 days 19 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Test show?

Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 125,051 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,483 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Test hosted?

There is no region published by Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.99.64:28035 is its address.

What Rust version is recorded for Test?

On Linux, Test runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Test?

0 of 50 slots on Test are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for Test?

Over the last seven days, Test records #14,542 for player hours: the top 66% of all ranked servers.

Schedules

What is recorded on Test on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Test?

The force wipe is the only wipe at Test, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 1 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which rules and settings are recorded for Test?

No gather rate is stated in the name of Test. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Test played?

Seed 1337 and size 5,000 define the procedural map Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Test?

On Rust Graphs, Test is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Test?

The game's server browser reads these tags from Test: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Test joined?

Enter client.connect 66.51.99.64:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded