StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h129 Interval5 min Date28 OCT 2026

DWG RG-S14746Server sheetchecked 59m ago

2X- Dingo Rust - Weekly-Quads

Online NA 66.51.99.69:28060 checked 59m ago

2x quad weekly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,746top 66% · #1479 in NA
Last wipe5d agoweekly schedule
Next wipe1d 0hThu 29 Oct, 18:12 UTC
Fig. 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on 2X- Dingo Rust - Weekly-Quads
Fig. 2

Server performance

0246818:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 66% of all ranked servers, top 79% in NA, and #602 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:12 UTC, in 1d 0h. Every Thursday at 18:12 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 1d 0hThu 29 Oct, 18:12 UTC
  2. 8d 1hThu 5 Nov, 19:00 UTCFW
  3. 15d 0hThu 12 Nov, 18:12 UTC
  4. 22d 0hThu 19 Nov, 18:12 UTC
  5. 29d 0hThu 26 Nov, 18:12 UTC
  6. 36d 1hThu 3 Dec, 19:00 UTCFW
  7. 43d 0hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:12 UTC5d ago 1 – running 0
Thu 15 Oct, 18:12 UTC12d ago 0 – 7 days 0
Thu 8 Oct, 18:12 UTC19d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is 2X- Dingo Rust - Weekly-Quads, and is it online now?

2X- Dingo Rust - Weekly-Quads is up at this moment. About 5 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 1 October 2026.

How does 2X- Dingo Rust - Weekly-Quads perform, as measured?

Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 88,704 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,479 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is 2X- Dingo Rust - Weekly-Quads hosted?

In North America 2X- Dingo Rust - Weekly-Quads lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.51.99.69:28060.

What Rust version is recorded for 2X- Dingo Rust - Weekly-Quads?

Rust network protocol 2635 and build 168909 on Linux: that is what 2X- Dingo Rust - Weekly-Quads runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on 2X- Dingo Rust - Weekly-Quads?

0 of 100 slots on 2X- Dingo Rust - Weekly-Quads are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is 2X- Dingo Rust - Weekly-Quads placed?

The same seven-day player-hour count places 2X- Dingo Rust - Weekly-Quads at #1,479 within North America, #14,746 across all ranked servers and in the top 66% of them. Ranked #602 among quad servers.

Schedules

On 2X- Dingo Rust - Weekly-Quads, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 11 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.5.

Which times and days are wipes plotted at on 2X- Dingo Rust - Weekly-Quads?

The wipe rhythm at 2X- Dingo Rust - Weekly-Quads is every Thursday at 18:12 UTC. On Thursday 29 October at 18:12 UTC its next wipe is due. The current world has been in use since 5 days 23 hours ago. Its tags give a wipe schedule of one wipe a week.

Rules and settings

What settings and rules apply on 2X- Dingo Rust - Weekly-Quads?

2X- Dingo Rust - Weekly-Quads takes its gather rate from its name: 2x. 4 players per group at most (quad). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has 2X- Dingo Rust - Weekly-Quads loaded?

2X- Dingo Rust - Weekly-Quads runs a procedural map of size 4,050 with seed 784271294, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain 2X- Dingo Rust - Weekly-Quads?

These Rust Graphs lists include 2X- Dingo Rust - Weekly-Quads: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

On 2X- Dingo Rust - Weekly-Quads, what is meant by each tag?

Tags published by 2X- Dingo Rust - Weekly-Quads, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 player slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to 2X- Dingo Rust - Weekly-Quads?

Connect with client.connect 66.51.99.69:28060: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 player slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly A wipe occurs every week.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded