StatusLive Servers online11,729 Players69,238 Populated3,594 Wiped · 3 h124 Interval5 min Date28 OCT 2026

DWG RG-S15423Server sheetchecked 10m ago

Pine Hosting - Rust Server

Online EU 66.51.99.74:28015 checked 10m ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,423top 69% · #2585 in EU
Last wipe21d agomonthly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Pine Hosting - Rust Server
Fig. 2

Server performance

0246813:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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02
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Pine Hosting - Rust Server online, and what uptime has been recorded?

Right now, Pine Hosting - Rust Server is recorded as online. Counted from its reported uptime, the last restart was about 5 days 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.

What does the recorded performance of Pine Hosting - Rust Server show?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 14,756 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,391 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Pine Hosting - Rust Server?

The EU tag is how Pine Hosting - Rust Server lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.51.99.74:28015.

On which Rust version is Pine Hosting - Rust Server running?

Rust network protocol 2634 and build 167781 on Linux: that is what Pine Hosting - Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Pine Hosting - Rust Server?

At the last refresh, Pine Hosting - Rust Server recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Pine Hosting - Rust Server placed?

The same seven-day player-hour count places Pine Hosting - Rust Server at #2,585 within Europe, #15,423 across all ranked servers and in the top 69% of them.

Wipe times

On Pine Hosting - Rust Server, when do wipes occur?

An estimate from the force wipe gives Pine Hosting - Rust Server's next wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 21 days 12 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which rules and settings are recorded for Pine Hosting - Rust Server?

The name of Pine Hosting - Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Pine Hosting - Rust Server loaded?

Pine Hosting - Rust Server runs a procedural map of size 2,000 with seed 1, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Pine Hosting - Rust Server?

These Rust Graphs lists include Pine Hosting - Rust Server: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Pine Hosting - Rust Server?

Tags published by Pine Hosting - Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Pine Hosting - Rust Server?

In Rust, press F1 and type client.connect 66.51.99.74:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded