StatusLive Servers online11,711 Players51,860 Populated3,326 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S15327Server sheetchecked 14d ago

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 14d ago

weekly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,327top 71% · #1547 in NA
Last wipe15d agoweekly schedule
Next wipe5d 19hMon 2 Nov, 20:06 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Renzo Rust - In Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 5d 19h. Its weekly schedule tag · low confidence

usual gap3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 5d 19hMon 2 Nov, 20:06 UTC
  2. 8d 18hThu 5 Nov, 19:00 UTCFW
  3. 12d 19hMon 9 Nov, 20:06 UTC
  4. 19d 19hMon 16 Nov, 20:06 UTC
  5. 26d 19hMon 23 Nov, 20:06 UTC
  6. 33d 19hMon 30 Nov, 20:06 UTC
  7. 36d 18hThu 3 Dec, 19:00 UTCFW
  8. 40d 19hMon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Renzo Rust - In Development, and is it online now?

The current state of Renzo Rust - In Development is offline, with the last sighting 14 days 6 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for Renzo Rust - In Development?

In North America Renzo Rust - In Development lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.51.99.76:28025.

On which Rust version is Renzo Rust - In Development running?

Rust network protocol 2634 and build 167584 on Linux: that is what Renzo Rust - In Development runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Renzo Rust - In Development?

No response from Renzo Rust - In Development; the server was last seen 14 days 6 hours ago.

Against other Rust servers, where is Renzo Rust - In Development placed?

Renzo Rust - In Development also measures #1,547 in North America on the same seven-day player-hour count, at #15,327 globally and in the top 71% of ranked servers.

Wipe times

What is recorded on Renzo Rust - In Development on wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Renzo Rust - In Development?

Too few of Renzo Rust - In Development's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Monday 2 November at 20:06 UTC is the date its next wipe is due. The world it runs now was made 15 days 4 hours ago. The tags state a weekly wipe schedule.

Settings

Which settings does Renzo Rust - In Development run, and what rules?

Gather rate for Renzo Rust - In Development: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Renzo Rust - In Development played?

Size 2,500 with seed 1826895022: that is the procedural map Renzo Rust - In Development runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Renzo Rust - In Development appear among the Rust Graphs lists and filters?

On Rust Graphs, Renzo Rust - In Development is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

On Renzo Rust - In Development, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The browser's listing places it under North America are the tags Renzo Rust - In Development publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Renzo Rust - In Development joined?

Connect with client.connect 66.51.99.76:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/u7StnUcXSR.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build 167584 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded