DWG RG-S12455Server sheetchecked 4d ago
my test server
Offline 66.61.0.29:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | 1 | – | running | 1 |
| Fri 9 Oct, 16:40 UTC19d ago | 1 | – | 15.2 days | 1 |
| Fri 9 Oct, 00:30 UTC19d ago | 1 | – | 0.7 days | 1 |
| Thu 8 Oct, 17:37 UTC20d ago | 1 | – | 0.3 days | 1 |
| Thu 8 Oct, 03:34 UTC20d ago | 1 | – | 0.6 days | 1 |
| Mon 5 Oct, 20:50 UTC23d ago | 1 | held half | 2.3 days | 1 |
| Wed 16 Sep, 03:22 UTC42d ago | 1 | – | 19.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for my test server, and is it up?
The current state of my test server is offline, with the last sighting 4 days ago. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.
In which location is my test server hosted?
There is no region published by my test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 66.61.0.29:28015.
On which Rust version is my test server running?
On Windows, my test server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for my test server?
The latest refresh records my test server as offline, last seen 4 days ago. Averaged across seven days, the player count is 1, with a peak of 1.
What rank has been recorded for my test server?
Player hours over seven days place my test server at #12,455, within the top 56% of ranked servers.
Schedules
What happens on my test server on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
What wipe schedule has been recorded for my test server?
No next wipe can be predicted for my test server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days ago.
Settings
Which settings does my test server run, and what rules?
The name of my test server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has my test server loaded?
A procedural map, generated by the game, is what my test server runs.
Lists and filters
Where does my test server appear among the Rust Graphs lists and filters?
On Rust Graphs, my test server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on my test server?
The game's server browser reads these tags from my test server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is my test server joined?
Enter client.connect 66.61.0.29:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.