DWG RG-S15339Server sheetchecked 8m ago
Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Marratts Rust PVE, and is it up?
Right now, Marratts Rust PVE is recorded as online. The uptime it reports puts the last restart at about 10 days 16 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.
Is Marratts Rust PVE stable in the figures recorded?
Average server fps over the last 48 hours is 35; the lowest was 35. Counted at its highest: 77,420 entities, buildings, deployables and the rest of the world included. Memory use peaked at 8,656 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Marratts Rust PVE hosted?
The NA tag is how Marratts Rust PVE lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 66.70.179.185:28015.
What Rust version is recorded for Marratts Rust PVE?
Rust network protocol 2634 and build 167781 on Windows: that is what Marratts Rust PVE runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Marratts Rust PVE?
Current player count on Marratts Rust PVE: 0, of 10 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does Marratts Rust PVE hold?
The same seven-day player-hour count places Marratts Rust PVE at #1,521 within North America, #15,339 across all ranked servers and in the top 69% of them.
Wipe times
What is recorded on Marratts Rust PVE on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
On Marratts Rust PVE, when do wipes occur?
At Marratts Rust PVE the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days 7 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
Which settings does Marratts Rust PVE run, and what rules?
No gather rate is stated in the name of Marratts Rust PVE. No limit is published beyond the default: 8 players per group. combat training, aim and PvP practice, loot handed out, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Marratts Rust PVE played?
Size 6,000 with seed 24680: that is the procedural map Marratts Rust PVE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Marratts Rust PVE?
On Rust Graphs, Marratts Rust PVE is placed in these lists: Modded Rust servers, Rust aim training servers, listed live, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On Marratts Rust PVE, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^d (Combat training): Practise aim and PvP; loot is given to you; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags Marratts Rust PVE publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Marratts Rust PVE?
Connect with client.connect 66.70.179.185:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^d
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.