StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h108 Interval5 min Date28 OCT 2026

DWG RG-S5840Server sheetchecked 1h ago

Slow-Server

Online 67.210.111.244:28015 checked 1h ago

Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#5,840top 26%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Slow-Server
Fig. 2

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average
636 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average
59 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average
36 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average
255 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Slow-Server online, and what uptime has been recorded?

Right now, Slow-Server is recorded as online. The uptime it reports puts the last restart at about 4 days 19 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 26 September 2026.

Is Slow-Server stable in the figures recorded?

76 server fps on average over the last 48 hours, and never under 46. Counted at its highest: 87,021 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,961 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Slow-Server hosted?

A region is not published by Slow-Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 67.210.111.244:28015.

What Rust version is recorded for Slow-Server?

Rust network protocol 2635 and build 168909 on Windows: that is what Slow-Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Slow-Server?

0 of 10 slots on Slow-Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 21:00 UTC, averaging 2 players.

In the rankings, which position does Slow-Server hold?

Player hours over seven days place Slow-Server at #5,840, within the top 26% of ranked servers.

Schedules

What happens on Slow-Server on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Slow-Server?

The record of Slow-Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 10 days 2 hours ago the current world was made.

Settings

Which rules and settings are recorded for Slow-Server?

No gather rate is stated in the name of Slow-Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has Slow-Server loaded?

Size 4,000 with seed 255353765: that is the procedural map Slow-Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Slow-Server?

These Rust Graphs lists include Slow-Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Slow-Server?

The game's server browser reads these tags from Slow-Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Slow-Server?

Connect with client.connect 67.210.111.244:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded