DWG RG-S5840Server sheetchecked 1h ago
Slow-Server
Online 67.210.111.244:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:55 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Slow-Server online, and what uptime has been recorded?
Right now, Slow-Server is recorded as online. The uptime it reports puts the last restart at about 4 days 19 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 26 September 2026.
Is Slow-Server stable in the figures recorded?
76 server fps on average over the last 48 hours, and never under 46. Counted at its highest: 87,021 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,961 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Slow-Server hosted?
A region is not published by Slow-Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 67.210.111.244:28015.
What Rust version is recorded for Slow-Server?
Rust network protocol 2635 and build 168909 on Windows: that is what Slow-Server runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Slow-Server?
0 of 10 slots on Slow-Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 21:00 UTC, averaging 2 players.
In the rankings, which position does Slow-Server hold?
Player hours over seven days place Slow-Server at #5,840, within the top 26% of ranked servers.
Schedules
What happens on Slow-Server on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Slow-Server?
The record of Slow-Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 10 days 2 hours ago the current world was made.
Settings
Which rules and settings are recorded for Slow-Server?
No gather rate is stated in the name of Slow-Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map has Slow-Server loaded?
Size 4,000 with seed 255353765: that is the procedural map Slow-Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Slow-Server?
These Rust Graphs lists include Slow-Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Slow-Server?
The game's server browser reads these tags from Slow-Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to Slow-Server?
Connect with client.connect 67.210.111.244:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.