StatusLive Servers online11,696 Players65,102 Populated3,491 Wiped · 3 h116 Interval5 min Date28 OCT 2026

DWG RG-S14140Server sheetchecked 17d ago

Staging Server

Offline 67.241.136.7:28015 checked 17d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#14,140top 64%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Staging Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct6 Oct9 Oct13 Oct17 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:41 UTC18d ago 1 – running 0
Fri 2 Oct, 21:43 UTC25d ago 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
674 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
406 / 425
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average
45 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average
49 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average
173 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
101 / 125
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Staging Server, and is it online now?

The current state of Staging Server is offline, with the last sighting 17 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.

What location is recorded for Staging Server?

No region is published by Staging Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 67.241.136.7:28015.

What Rust version is recorded for Staging Server?

The platform is Windows and the version is Rust network protocol 2635 and build 167519 on Staging Server. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Staging Server?

The latest refresh records Staging Server as offline, last seen 17 days 18 hours ago.

What rank has been recorded for Staging Server?

Within the top 64% of all ranked servers: Staging Server at #14,140 for player hours, seven days recorded.

Wipe data

What is recorded on Staging Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Staging Server?

Staging Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 18 days 17 hours ago.

Map and rules

Which rules and settings are recorded for Staging Server?

No gather rate is stated in the name of Staging Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Staging Server loaded?

A procedural map, generated by the game, is what Staging Server runs.

Lists and filters

Where does Staging Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Staging Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Staging Server, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs167519 (Build): The game build is 167519; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Staging Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Staging Server?

Connect with client.connect 67.241.136.7:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs167519,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs167519
Build The game build is 167519.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded