Fig. 1Players on J2 Servers Pure VanillaRG-S15399-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15399-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15399-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctWed 21 OctTue 20 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15399-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 20:17 UTC5d ago
0
–
running
0
Wed 21 Oct, 20:17 UTC6d ago
0
–
1 days
0
Tue 20 Oct, 20:17 UTC7d ago
0
–
1 days
0
Mon 19 Oct, 20:17 UTC8d ago
0
–
1 days
0
Sun 18 Oct, 20:17 UTC9d ago
0
–
1 days
0
Sat 17 Oct, 20:16 UTC10d ago
0
–
1 days
0
Fri 16 Oct, 20:18 UTC11d ago
0
–
1 days
0
Thu 15 Oct, 20:18 UTC12d ago
0
–
1 days
0
Thu 8 Oct, 20:18 UTC19d ago
0
–
7 days
0
Wed 7 Oct, 20:17 UTC20d ago
0
–
1 days
0
Tue 6 Oct, 20:18 UTC21d ago
0
–
1 days
0
Mon 5 Oct, 20:17 UTC22d ago
0
–
1 days
0
Sun 4 Oct, 20:18 UTC23d ago
0
–
1 days
0
Sat 3 Oct, 20:18 UTC24d ago
0
–
1 days
0
Fri 2 Oct, 20:17 UTC25d ago
0
–
1 days
0
Thu 1 Oct, 20:17 UTCFW26d ago
0
–
1 days
0
Thu 24 Sep, 20:17 UTC33d ago
0
–
7 days
0
Mon 21 Sep, 20:18 UTC36d ago
0
–
3 days
0
Sun 20 Sep, 20:18 UTC37d ago
0
–
1 days
0
Sat 19 Sep, 20:18 UTC38d ago
0
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15399-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is J2 Servers Pure Vanilla, and is it online now?
At this moment J2 Servers Pure Vanilla is online. The uptime it reports puts the last restart at about 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
How does J2 Servers Pure Vanilla perform, as measured?
139 server fps on average over the last 48 hours, and never under 107. Counted at its highest: 100,847 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,809 MB. What players feel as lag is low fps together with a climbing entity count.
3.
In which location is J2 Servers Pure Vanilla hosted?
There is no region published by J2 Servers Pure Vanilla. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 67.58.249.59:28045.
4.
What Rust version is recorded for J2 Servers Pure Vanilla?
The platform is Linux and the version is Rust network protocol 2621 and build 142743 on J2 Servers Pure Vanilla. Steam updates your game, which must be on the same protocol for you to join.
Player data
5.
How many players are plotted on J2 Servers Pure Vanilla?
At the last refresh, J2 Servers Pure Vanilla recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.
6.
Against other Rust servers, where is J2 Servers Pure Vanilla placed?
Player hours over seven days place J2 Servers Pure Vanilla at #15,399, within the top 69% of ranked servers.
Wipe data
7.
On J2 Servers Pure Vanilla, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
8.
On J2 Servers Pure Vanilla, when do wipes occur?
There is no next wipe to predict at J2 Servers Pure Vanilla, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 5 days 14 hours ago the current world was made.
Rules and settings
9.
Which settings does J2 Servers Pure Vanilla run, and what rules?
No gather rate is stated in the name of J2 Servers Pure Vanilla. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
10.
What is the map for J2 Servers Pure Vanilla?
Size 4,250 with seed 20260123: that is the procedural map J2 Servers Pure Vanilla runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
11.
On Rust Graphs, which lists and filters contain J2 Servers Pure Vanilla?
These Rust Graphs lists include J2 Servers Pure Vanilla: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
12.
Which meaning is attached to each tag on J2 Servers Pure Vanilla?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2621 (Protocol): Your game must match protocol 2621 to join; cs142743 (Build): The game build is 142743; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags J2 Servers Pure Vanilla publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
13.
What is the way to connect to J2 Servers Pure Vanilla?
In Rust, press F1 and type client.connect 67.58.249.59:28045 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://j2-servers.com is its website.
NotesAnswered from the figuresRG-S15399-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp100,ptrak,$r?,v2621,gmvanilla,cs142743,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersSlots: 100.
ts8
Group limitThe default team size of 8 applies.
v2621
ProtocolYour game must match protocol 2621 to join.
cs142743
BuildThe game build is 142743.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15399-11 · Sheet 11 of 11