StatusLive Servers online11,736 Players72,836 Populated3,680 Wiped · 3 h131 Interval5 min Date28 OCT 2026

DWG RG-S13021Server sheetchecked 44d ago

Test Server do not look

Offline 68.134.118.9:28015 checked 44d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,021no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Server do not look
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average
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04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Test Server do not look online, and what uptime has been recorded?

Last seen 44 days 16 hours ago; right now Test Server do not look is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Test Server do not look?

There is no region published by Test Server do not look. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 68.134.118.9:28015.

On which Rust version is Test Server do not look running?

Rust network protocol 2633 and build 163794 on Windows: that is what Test Server do not look runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Test Server do not look?

Test Server do not look is not responding at the latest refresh; the last record of it online is 44 days 16 hours ago.

Against other Rust servers, where is Test Server do not look placed?

Within the top – of all ranked servers: Test Server do not look at #13,021 for player hours, seven days recorded.

Schedules

On Test Server do not look, when do wipes occur?

The record of Test Server do not look's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 44 days 17 hours ago.

Settings

What settings and rules apply on Test Server do not look?

Gather rate for Test Server do not look: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Test Server do not look played?

Test Server do not look runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Test Server do not look?

On Rust Graphs, Test Server do not look is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Test Server do not look?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Test Server do not look publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Test Server do not look?

In Rust, press F1 and type client.connect 68.134.118.9:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded