StatusLive Servers online11,597 Players34,587 Populated2,830 Wiped · 3 h60 Interval5 min Date28 OCT 2026

DWG RG-S15425Server sheetchecked 10m ago

Rust map validation

Online 68.3.12.103:28015 checked 10m ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,425top 69%
Last wipe12h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
0123416:0018:0020:0023:0001:0003:00Wiped Tue 27 Oct, 16:14 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Rust map validation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:18 UTC12h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust map validation online, and what uptime has been recorded?

Rust map validation is up at this moment. On 27 October 2026 is when Rust Graphs first saw it.

What location is recorded for Rust map validation?

There is no region published by Rust map validation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 68.3.12.103:28015.

On which Rust version is Rust map validation running?

On Windows, Rust map validation runs Rust network protocol 2632 and build 161125. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Rust map validation?

At the last refresh, Rust map validation recorded 0 players across 1 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for Rust map validation?

Within the top 69% of all ranked servers: Rust map validation at #15,425 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Rust map validation?

Too few wipes are on record for Rust map validation to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 12 hours ago.

Rules and settings

Which rules and settings are recorded for Rust map validation?

No gather rate is stated in the name of Rust map validation. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Tags

Where does Rust map validation appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust map validation: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Rust map validation?

Tags published by Rust map validation, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): Your game must match protocol 2632 to join; cs161125 (Build): 161125 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Rust map validation joined?

Enter client.connect 68.3.12.103:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol Your game must match protocol 2632 to join.
cs161125
Build 161125 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded