StatusLive Servers online11,768 Players60,085 Populated3,517 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S15962Server sheetchecked 24d ago

Luna Private Test Server

Offline 69.228.205.189:28015 checked 24d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Luna Private Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:02 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
410 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
274 / 300
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
40 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
35 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
76 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
92 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Luna Private Test Server, and is it online now?

Last seen 24 days 2 hours ago; right now Luna Private Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 4 October 2026 is when Rust Graphs first saw it.

In which location is Luna Private Test Server hosted?

There is no region published by Luna Private Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 69.228.205.189:28015.

What Rust version is recorded for Luna Private Test Server?

Rust network protocol 2634 and build 166652 on Windows: that is what Luna Private Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Luna Private Test Server?

The latest refresh records Luna Private Test Server as offline, last seen 24 days 2 hours ago.

Against other Rust servers, where is Luna Private Test Server placed?

Over the last seven days, Luna Private Test Server records #15,962 for player hours: the top 71% of all ranked servers.

Schedules

On Luna Private Test Server, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On Luna Private Test Server, when do wipes occur?

The record of Luna Private Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 2 hours ago the current world was made.

Settings

Which settings does Luna Private Test Server run, and what rules?

No gather rate is stated in the name of Luna Private Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for Luna Private Test Server?

Luna Private Test Server runs a procedural map, which the game generates.

Lists and filters

Where does Luna Private Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Luna Private Test Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Luna Private Test Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Luna Private Test Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Luna Private Test Server?

Connect with client.connect 69.228.205.189:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded