StatusLive Servers online11,793 Players79,700 Populated3,567 Wiped · 3 h247 Interval5 min Date29 OCT 2026

DWG RG-S15130Server sheetchecked 9m ago

4SG 1-Grid Madness 10X

Online NA 70.173.255.80:25010 checked 9m ago

10x weekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,130top 68% · #1476 in NA
Last wipe28d agoweekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on 4SG 1-Grid Madness 10X
Fig. 2

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 13d 20hThu 12 Nov, 18:30 UTC
  3. 20d 20hThu 19 Nov, 18:30 UTC
  4. 27d 20hThu 26 Nov, 18:30 UTC
  5. 34d 20hThu 3 Dec, 19:00 UTCFW
  6. 41d 20hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 181 on average
180 / 250
02
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 181 on average
128 / 200
03
Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 63 on average
234 / 200
04
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average
12 / 100
05
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is 4SG 1-Grid Madness 10X, and is it online now?

4SG 1-Grid Madness 10X is up at this moment. About 6 days 4 hours ago is when it last restarted, measured from the uptime it reports. 128 of 168 hours up over the last 7 full days, which is 76% of the time. First seen by Rust Graphs on 13 September 2026.

Is 4SG 1-Grid Madness 10X stable in the figures recorded?

The last 48 hours give an average of 238 server fps and a floor of 231. Counted at its highest: 49,740 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,116 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is 4SG 1-Grid Madness 10X hosted?

In North America 4SG 1-Grid Madness 10X lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 70.173.255.80:25010 is its address.

What Rust version is recorded for 4SG 1-Grid Madness 10X?

Rust network protocol 2635 and build 168909 on Linux: that is what 4SG 1-Grid Madness 10X runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for 4SG 1-Grid Madness 10X?

At the last refresh, 4SG 1-Grid Madness 10X recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for 4SG 1-Grid Madness 10X?

4SG 1-Grid Madness 10X also measures #1,476 in North America on the same seven-day player-hour count, at #15,130 globally and in the top 68% of ranked servers.

Wipe data

What happens on 4SG 1-Grid Madness 10X on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 36 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for 4SG 1-Grid Madness 10X?

The prediction follows its tag, because too few wipes of 4SG 1-Grid Madness 10X are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 28 days 3 hours ago. A wipe every week is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for 4SG 1-Grid Madness 10X?

The name records 10x gather for 4SG 1-Grid Madness 10X. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has 4SG 1-Grid Madness 10X loaded?

Size 2,500 with seed 1337: that is the procedural map 4SG 1-Grid Madness 10X runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

Where does 4SG 1-Grid Madness 10X appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry 4SG 1-Grid Madness 10X are: 10x Rust servers, plotted, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Which meaning is attached to each tag on 4SG 1-Grid Madness 10X?

The game's server browser reads these tags from 4SG 1-Grid Madness 10X: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join 4SG 1-Grid Madness 10X?

Connect with client.connect 70.173.255.80:25010: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/4sg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded