StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h82 Interval5 min Date28 OCT 2026

DWG RG-S15485Server sheetchecked 41d ago

Local Unity 6 Test

Offline 70.34.213.45:28015 checked 41d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,485no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Unity 6 Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Local Unity 6 Test online, and what uptime has been recorded?

The current state of Local Unity 6 Test is offline, with the last sighting 41 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

In which location is Local Unity 6 Test hosted?

No region is published by Local Unity 6 Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 70.34.213.45:28015.

What Rust version is recorded for Local Unity 6 Test?

Rust network protocol 2633 and build 163794 on Windows: that is what Local Unity 6 Test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Local Unity 6 Test?

No response from Local Unity 6 Test; the server was last seen 41 days 11 hours ago.

In the rankings, which position does Local Unity 6 Test hold?

Over the last seven days, Local Unity 6 Test records #15,485 for player hours: the top – of all ranked servers.

Wipe data

What wipe schedule has been recorded for Local Unity 6 Test?

Local Unity 6 Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 41 days 15 hours ago.

Settings

What settings and rules apply on Local Unity 6 Test?

Gather rate for Local Unity 6 Test: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has Local Unity 6 Test loaded?

A procedural map, generated by the game, is what Local Unity 6 Test runs.

Lists and filters

Where does Local Unity 6 Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Local Unity 6 Test is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Local Unity 6 Test?

Tags published by Local Unity 6 Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Local Unity 6 Test joined?

Enter client.connect 70.34.213.45:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded